Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="innerdude" data-source="post: 9499799" data-attributes="member: 85870"><p>So a couple of things that I wanted to capture/summarize that's been discussed so far--</p><p></p><ul> <li data-xf-list-type="ul">To discuss narrative-style play in "natural terms", it seems to lead to a discussion of character. I think that's because talking about character is a natural pivot point to looking <em>at how fiction is constructed in relation to the game</em>. It's easy for a player to connect the idea that "my character is a fictional construct" with the idea that the game at large is the same--something constructed via play. It's a very obvious thing on the surface, but it's something that isn't always connected within the group.</li> <li data-xf-list-type="ul">Once you've made this connection, the conversation moves to thinking about how individual player attitudes and drives feed into how the construct is shaped. I think maybe that's something I can talk to my whole group about. The idea is to generate some consensus as a group about what kind of construct we're building.</li> <li data-xf-list-type="ul">A third part is looking at how mechanics intersect between character conception and how it layers over the game fiction. I think most players don't really think about this. They assume that mechanics exist at face level. They're just the things they read and manipulate to spit out the numbers on their character sheet. Talking through how the mechanics create differences in the actual fictional approaches can be a way to talk about play style.</li> </ul></blockquote><p></p>
[QUOTE="innerdude, post: 9499799, member: 85870"] So a couple of things that I wanted to capture/summarize that's been discussed so far-- [LIST] [*]To discuss narrative-style play in "natural terms", it seems to lead to a discussion of character. I think that's because talking about character is a natural pivot point to looking [I]at how fiction is constructed in relation to the game[/I]. It's easy for a player to connect the idea that "my character is a fictional construct" with the idea that the game at large is the same--something constructed via play. It's a very obvious thing on the surface, but it's something that isn't always connected within the group. [*]Once you've made this connection, the conversation moves to thinking about how individual player attitudes and drives feed into how the construct is shaped. I think maybe that's something I can talk to my whole group about. The idea is to generate some consensus as a group about what kind of construct we're building. [*]A third part is looking at how mechanics intersect between character conception and how it layers over the game fiction. I think most players don't really think about this. They assume that mechanics exist at face level. They're just the things they read and manipulate to spit out the numbers on their character sheet. Talking through how the mechanics create differences in the actual fictional approaches can be a way to talk about play style. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms
Top