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Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms
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<blockquote data-quote="pemerton" data-source="post: 9500697" data-attributes="member: 42582"><p>Here's an example that chaochou posted over a decade ago (<a href="https://www.enworld.org/threads/pemertonian-scene-framing-a-good-approach-to-d-d-4e.333786/post-6074234" target="_blank">D&D 4E - Pemertonian Scene-Framing; A Good Approach to D&D 4e</a> <a href="https://www.enworld.org/threads/pemertonian-scene-framing-a-good-approach-to-d-d-4e.333786/post-6074272" target="_blank">D&D 4E - Pemertonian Scene-Framing; A Good Approach to D&D 4e</a>)</p><p></p><p style="margin-left: 20px"><em>chaochou</em>: So if someone threatens an NPC like this - 'Drop the gun or I'll burn your damn house down' you might say 'That would be a cool scene...'. If you get a good vibe back from the table, well if it's still appropriate by the end of this scene then as the spotlight comes back to that player you could say 'Okay, so you're outside Jed's ranch with torches and oil somewhere just after midnight. You're starting forward when suddenly you hear the tail of the rattler as it rears up right in front of you'. Previously stated goal - burn house down. New complication - rattlesnake.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>pemerton</em>: if the player insisted that they were going to buy a new gun, I would probably back up to that - but my preference would be for the ruleset itself to minimise the mechanical significance of buying new guns, and hence to minimise the incentive for players to do that sort of more exploratory play in pursuit of mechanical advantages.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>chaochou</em>: Personally, I won't back up. I just say "Yeah, you bought a gun. So, what about this rattlesnake?"</p></blockquote><p></p>
[QUOTE="pemerton, post: 9500697, member: 42582"] Here's an example that chaochou posted over a decade ago ([URL="https://www.enworld.org/threads/pemertonian-scene-framing-a-good-approach-to-d-d-4e.333786/post-6074234"]D&D 4E - Pemertonian Scene-Framing; A Good Approach to D&D 4e[/URL] [URL="https://www.enworld.org/threads/pemertonian-scene-framing-a-good-approach-to-d-d-4e.333786/post-6074272"]D&D 4E - Pemertonian Scene-Framing; A Good Approach to D&D 4e[/URL]) [indent][I]chaochou[/I]: So if someone threatens an NPC like this - 'Drop the gun or I'll burn your damn house down' you might say 'That would be a cool scene...'. If you get a good vibe back from the table, well if it's still appropriate by the end of this scene then as the spotlight comes back to that player you could say 'Okay, so you're outside Jed's ranch with torches and oil somewhere just after midnight. You're starting forward when suddenly you hear the tail of the rattler as it rears up right in front of you'. Previously stated goal - burn house down. New complication - rattlesnake. [I]pemerton[/I]: if the player insisted that they were going to buy a new gun, I would probably back up to that - but my preference would be for the ruleset itself to minimise the mechanical significance of buying new guns, and hence to minimise the incentive for players to do that sort of more exploratory play in pursuit of mechanical advantages. [I]chaochou[/I]: Personally, I won't back up. I just say "Yeah, you bought a gun. So, what about this rattlesnake?"[/indent] [/QUOTE]
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