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Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms
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<blockquote data-quote="Manbearcat" data-source="post: 9500859" data-attributes="member: 6696971"><p>* You get complaints about the conversation being inaccessible if you engage a topic by intimately discussing a specific game engine's particulars (of which only some people are acquainted with and those that aren't clearly aren't curious about the game or the conversation).</p><p></p><p>* You get complaints about being exclusionary for employing the technical jargon (just like in one does in every_discipline_ever) necessary to explain complex concepts (without extending word count by an order of magnitude) when you zoom out and engage at the level of game agenda, participant principles, play priorities.</p><p></p><p>Meanwhile, it has to be noted that normative TTRPG culture (like every other culture or discipline) is utterly_drenched in jargon...and jargon (and slang) naturally evolves over time.</p><p></p><p>* You get complaints about giving offense when you compare and contrast the dynamics of one game or one play agenda (no matter what level of zoom or what lens or language you apply) to another.</p><p></p><p>[HR][/HR]</p><p></p><p>Its an endless "heads you lose, tails I win" environment where people are constantly haggling and heckler's vetoing the TTRPGs version of The Overton Window.</p><p></p><p>A complete quagmire.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9500859, member: 6696971"] * You get complaints about the conversation being inaccessible if you engage a topic by intimately discussing a specific game engine's particulars (of which only some people are acquainted with and those that aren't clearly aren't curious about the game or the conversation). * You get complaints about being exclusionary for employing the technical jargon (just like in one does in every_discipline_ever) necessary to explain complex concepts (without extending word count by an order of magnitude) when you zoom out and engage at the level of game agenda, participant principles, play priorities. Meanwhile, it has to be noted that normative TTRPG culture (like every other culture or discipline) is utterly_drenched in jargon...and jargon (and slang) naturally evolves over time. * You get complaints about giving offense when you compare and contrast the dynamics of one game or one play agenda (no matter what level of zoom or what lens or language you apply) to another. [HR][/HR] Its an endless "heads you lose, tails I win" environment where people are constantly haggling and heckler's vetoing the TTRPGs version of The Overton Window. A complete quagmire. [/QUOTE]
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