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Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms
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<blockquote data-quote="Emberashh" data-source="post: 9501571" data-attributes="member: 7040941"><p>Idk, considering they went on to throw a rather hostile jab my way because I like to use my game as an example of what I'm talking about.</p><p></p><p>Pretty uncalled for when all I was doing was acknowledging that getting a bunch of pings is annoying to most people on the internet and saying may be we don't need to do it every single post, which then got met by doing it again out of clear spite and then a completely unnecessary jab after I removed myself from having to interact with them.</p><p></p><p>Its pretty obviously vitriolic to me and I don't see any reason to pretend it wasn't.</p><p></p><p>Edit: in hindsight, given who all decided to laugh react at that jab, more for the list i suppose. Oh well.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9501571, member: 7040941"] Idk, considering they went on to throw a rather hostile jab my way because I like to use my game as an example of what I'm talking about. Pretty uncalled for when all I was doing was acknowledging that getting a bunch of pings is annoying to most people on the internet and saying may be we don't need to do it every single post, which then got met by doing it again out of clear spite and then a completely unnecessary jab after I removed myself from having to interact with them. Its pretty obviously vitriolic to me and I don't see any reason to pretend it wasn't. Edit: in hindsight, given who all decided to laugh react at that jab, more for the list i suppose. Oh well. [/QUOTE]
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Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms
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