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Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms
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<blockquote data-quote="Ruin Explorer" data-source="post: 9503706" data-attributes="member: 18"><p>I know this is a long thread and I haven't read all of it, but I was really struck by this and would just like to amplify how true I think it is. There is absolutely a subsection of the TTRPG community which, for a very long time, aggressively used jargon to gatekeep, even inventing new jargon which essentially meant the same as old jargon, but if you didn't keep up with it, you could be gatekept out of things. It's a bit less present on ENWorld than some other places, but it is present.</p><p></p><p>And in retrospect this is kind of bizarre! Like why has this been a thing? A ton of the terms used are just totally unnecessarily jargon-y or weighted with judgement or better yet, both!</p><p></p><p>Re: the OP's issue I kind of feel like it boils down to "play your character from the character's perspective, not the metagame!" - the player says he's doing that, but he clearly isn't. I don't think it's really very complicated. I don't think an explanation of different modes of play or what the designers are trying to do is needed (though I will admit we did have a very interesting discussion in our group recently about that during a game, but it was quite brief and pithy and we're all very experienced with many systems). You do get games where "upgrade myself constantly" is viable in-character motivation - Cyberpunk or Shadowrun, for example - but in SW it seems like such a character would absolutely be an oddball.</p><p></p><p>Certainly when I was younger I used to come across players like this - I no longer play with any of them except those who recovered. Like, we still have powergamers and absolutely people who build PCs in ways with a close eye on making sure they're highly effective and nothing is wasted, but once they're in the game, they play them as characters, not tools to get money to make numbers bigger.</p><p></p><p>(I will say some games do kind of bad job here - if they make the gameplay about constantly acquiring upgrades, but the actual story of the game/setting isn't about that, then... you've got a mismatch.)</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9503706, member: 18"] I know this is a long thread and I haven't read all of it, but I was really struck by this and would just like to amplify how true I think it is. There is absolutely a subsection of the TTRPG community which, for a very long time, aggressively used jargon to gatekeep, even inventing new jargon which essentially meant the same as old jargon, but if you didn't keep up with it, you could be gatekept out of things. It's a bit less present on ENWorld than some other places, but it is present. And in retrospect this is kind of bizarre! Like why has this been a thing? A ton of the terms used are just totally unnecessarily jargon-y or weighted with judgement or better yet, both! Re: the OP's issue I kind of feel like it boils down to "play your character from the character's perspective, not the metagame!" - the player says he's doing that, but he clearly isn't. I don't think it's really very complicated. I don't think an explanation of different modes of play or what the designers are trying to do is needed (though I will admit we did have a very interesting discussion in our group recently about that during a game, but it was quite brief and pithy and we're all very experienced with many systems). You do get games where "upgrade myself constantly" is viable in-character motivation - Cyberpunk or Shadowrun, for example - but in SW it seems like such a character would absolutely be an oddball. Certainly when I was younger I used to come across players like this - I no longer play with any of them except those who recovered. Like, we still have powergamers and absolutely people who build PCs in ways with a close eye on making sure they're highly effective and nothing is wasted, but once they're in the game, they play them as characters, not tools to get money to make numbers bigger. (I will say some games do kind of bad job here - if they make the gameplay about constantly acquiring upgrades, but the actual story of the game/setting isn't about that, then... you've got a mismatch.) [/QUOTE]
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