Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="payn" data-source="post: 9503719" data-attributes="member: 90374"><p>A really good write up.</p><p></p><p>I do think there is a time and place to recognize when a player just has solid ideas of what an RPG is to <em>them. </em>I've had a player/GM that took me a real long time to figure out. We played numerous systems, D&D/PF/CoC/PbtA/SW/etc.. One thing that rang continually true was the player was trying to find out what their character <em>did</em>. At first I thought they struggled with the idea of being an investigator, dare devil, pirate, teacher, celebrity, <em>insert any RPG character idea you have here. </em>How you tackle problems and resolve them seemed to be the issue.</p><p></p><p>What they wanted, however, was a solid game mechanical process. If im a face, then I need a face action in combat. If im a healer, I need heal actions, in combat. If im a sneak attacker, I need sneak attack options in combat. If the system didnt provide appropriate singular mechanical resolution in combat, the player was disappointed. If the GM didnt provide situations in which the one combat mechanical thing was applicable, the player was disatisfied.</p><p></p><p>What I discovered is the player viewed RPG through a singular lens. Mechacnics in combat. They didnt grok the game outside of comabt. They didnt get talking to NPCs, or coming up with plans to tackle the problems. Everything was on the character sheet, and everything was resolved in combat encounters. The rest, was just window dressing. Once I realised this, it was pointless trying to show them any other way.</p><p></p><p><strong>TL; DR</strong> You can lead a gamer to Mountain Dew, but you cant make them drink.</p></blockquote><p></p>
[QUOTE="payn, post: 9503719, member: 90374"] A really good write up. I do think there is a time and place to recognize when a player just has solid ideas of what an RPG is to [I]them. [/I]I've had a player/GM that took me a real long time to figure out. We played numerous systems, D&D/PF/CoC/PbtA/SW/etc.. One thing that rang continually true was the player was trying to find out what their character [I]did[/I]. At first I thought they struggled with the idea of being an investigator, dare devil, pirate, teacher, celebrity, [I]insert any RPG character idea you have here. [/I]How you tackle problems and resolve them seemed to be the issue. What they wanted, however, was a solid game mechanical process. If im a face, then I need a face action in combat. If im a healer, I need heal actions, in combat. If im a sneak attacker, I need sneak attack options in combat. If the system didnt provide appropriate singular mechanical resolution in combat, the player was disappointed. If the GM didnt provide situations in which the one combat mechanical thing was applicable, the player was disatisfied. What I discovered is the player viewed RPG through a singular lens. Mechacnics in combat. They didnt grok the game outside of comabt. They didnt get talking to NPCs, or coming up with plans to tackle the problems. Everything was on the character sheet, and everything was resolved in combat encounters. The rest, was just window dressing. Once I realised this, it was pointless trying to show them any other way. [B]TL; DR[/B] You can lead a gamer to Mountain Dew, but you cant make them drink. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms
Top