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Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms
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<blockquote data-quote="gban007" data-source="post: 9525175" data-attributes="member: 56488"><p>Hopefully this doesn't isn't too long that I'm necroing the thread, but in regards to the initial question, I've been thinking on this, and based on my (probably limited) understanding of narrative style gameplay, I'd put it as the difference between the Lord of the Rings books to the Lord of the Rings movies (and I love both to be clear). This comes in part down to a post I've been meaning to do around what I don't like about the movies, despite loving them as a whole, but a difference between the two is where the agency is being driven from.</p><p>In the books, a lot of it is driven by the world around them, history, and characters have come in with their backstory, and then tacked the world as it comes. They have agency in what they do when encountering the world, but a lot of what has occurred has occurred separate to them - the beacon fires have been lit, the Ents are making decision to march on Isengard. Aragorn has already determined / accepted that he will become king, just not sure of timing. When they try and go over Caradhras, it is the Mountain itself that defeats them. You have somewhat random events such as Tom rescuing them twice, and through him see bits of the world not that relevant to the plot (Tom, Farmer Maggot). Outside of viewer perspective, Sam, Merry and Pippin have already conspired to join Frodo in his journey. Theoden is keen to take on Saruman / the orcs until convinced to go to Helm's Deep as too many enemies to take on in the open. Only Sam knows Frodo is leaving the group and manages to go with him.</p><p>Contrast to the movie, where the characters are bringing more of the agency - the Ents don't march on Isengard without Merry / Pippin tricking Treebeard, the beacon fires are only lit thanks to Gandalf / Pippin. Faramir needs a lot more convincing to let Frodo / Sam go. Denethor is generally making decisions to make life harder for the main heroes, rather than trying to manage a touch situation as in the book (where he is generally wiser outside of issues as a parent - from memory people didn't think it was a bad choice in the book to try and retake Osgiliath to buy more time). Theoden needs to be swayed more by Aragorn to make decisions. Aragorn himself has to tackle whether he wants to be King, what it means. In the movie Aragorn, Merry and Pippin also see Frodo leaving, and make their own choices in allowing him to go.</p><p>To me, the first seems more trad in style, the second more narrative - where more of the conflict / scenes are centered on the characters, some events won't happen without the characters forcing it, with more focus on them reaching decision points as to what they want to do / how they choose to react.</p></blockquote><p></p>
[QUOTE="gban007, post: 9525175, member: 56488"] Hopefully this doesn't isn't too long that I'm necroing the thread, but in regards to the initial question, I've been thinking on this, and based on my (probably limited) understanding of narrative style gameplay, I'd put it as the difference between the Lord of the Rings books to the Lord of the Rings movies (and I love both to be clear). This comes in part down to a post I've been meaning to do around what I don't like about the movies, despite loving them as a whole, but a difference between the two is where the agency is being driven from. In the books, a lot of it is driven by the world around them, history, and characters have come in with their backstory, and then tacked the world as it comes. They have agency in what they do when encountering the world, but a lot of what has occurred has occurred separate to them - the beacon fires have been lit, the Ents are making decision to march on Isengard. Aragorn has already determined / accepted that he will become king, just not sure of timing. When they try and go over Caradhras, it is the Mountain itself that defeats them. You have somewhat random events such as Tom rescuing them twice, and through him see bits of the world not that relevant to the plot (Tom, Farmer Maggot). Outside of viewer perspective, Sam, Merry and Pippin have already conspired to join Frodo in his journey. Theoden is keen to take on Saruman / the orcs until convinced to go to Helm's Deep as too many enemies to take on in the open. Only Sam knows Frodo is leaving the group and manages to go with him. Contrast to the movie, where the characters are bringing more of the agency - the Ents don't march on Isengard without Merry / Pippin tricking Treebeard, the beacon fires are only lit thanks to Gandalf / Pippin. Faramir needs a lot more convincing to let Frodo / Sam go. Denethor is generally making decisions to make life harder for the main heroes, rather than trying to manage a touch situation as in the book (where he is generally wiser outside of issues as a parent - from memory people didn't think it was a bad choice in the book to try and retake Osgiliath to buy more time). Theoden needs to be swayed more by Aragorn to make decisions. Aragorn himself has to tackle whether he wants to be King, what it means. In the movie Aragorn, Merry and Pippin also see Frodo leaving, and make their own choices in allowing him to go. To me, the first seems more trad in style, the second more narrative - where more of the conflict / scenes are centered on the characters, some events won't happen without the characters forcing it, with more focus on them reaching decision points as to what they want to do / how they choose to react. [/QUOTE]
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