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*Pathfinder & Starfinder
Trying to Design Shielding Spells for Pathfinder
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<blockquote data-quote="ren1999" data-source="post: 5842899" data-attributes="member: 85179"><p>I'm messing around with these spells which I hope to introduce to 5th edition. They are in the Pathfinder format, but I'm new to Pathfinder.</p><p></p><p>Do you see any mistakes or can you help me balance and improve these shielding spells?</p><p></p><p>Force Shield</p><p>Spell Type: Abjuration</p><p>Level: Wizard 1 or Custom Spell Casting Class 1</p><p>Casting Time: triggered by attack on caster</p><p>Components Verbal, Somatic, Material, Focus (an egg-shaped stone)</p><p>Range: touch</p><p>Target: self</p><p>Duration: encounter</p><p>Saving Throw: none</p><p>Spell Resistance: no</p><p>Effect: adds intelligence modifier to armor class and reflex save</p><p>Level-Up Scale: +1 to armor class and reflex save at 11th and 21st level</p><p></p><p>Endure Element</p><p>Spell Type: Abjuration</p><p>Level: Wizard 2 or Custom Spell Casting Class 2</p><p>Casting Time: triggered by attack on caster</p><p>Components Verbal, Somatic, Material, Focus (a warm cloth)</p><p>Range: touch</p><p>Target: self</p><p>Duration: until the end of the caster's next turn</p><p>Saving Throw: none</p><p>Spell Resistance: no</p><p>Effect: the wizard can elect to reduce damage by fire, lightning, or cold by intelligence modifier</p><p>Level-Up Scale: reduces damage by an additional -1 at 11th and 21st level</p><p></p><p>Element Wall</p><p>Spell Type: Abjuration</p><p>Level: Wizard 3 or Custom Spell Casting Class 3</p><p>Casting Time: triggered by attack on caster</p><p>Components Verbal, Somatic, Material, Focus (a weapon)</p><p>Range: touch</p><p>Target: all melee attackers</p><p>Duration: until the end of the caster's next turn</p><p>Saving Throw: fortitude save versus dc10+spell level 3+caster's intelligence modifier negates the damage</p><p>Spell Resistance: 1d20+caster's level</p><p>Effect: fire wall:the caster causes 1d6 + 6 ongoing fire damage fortitude save ends or lightning wall:the caster </p><p>causes 1d8 lightning damage + stunned condition or wall of ice:the caster causes 1d10 cold damage </p><p>Level-Up Scale: +1d6 fire damage at 11th and 21st level + 5 ongoing fire damage</p><p></p><p>Dispel Magic</p><p>Spell Type: Abjuration</p><p>Level: Wizard 4 or Custom Spell Casting Class 4</p><p>Casting Time: triggered by spell or prayer on caster</p><p>Components Verbal, Somatic, Material, Focus (an upside-down word on a page)</p><p>Range: touch</p><p>Target: 1 spell or prayer</p><p>Duration: instantaneous</p><p>Saving Throw: will save versus dc10+spell level 4+caster's intelligence modifier continues the spell or prayer </p><p></p><p>attack</p><p>Spell Resistance: 1d20+caster's level</p><p>Effect: if the attacker fails the will save, the spell or prayer is negated by the caster</p><p></p><p>Protective Ward</p><p>Spell Type: Abjuration</p><p>Level: Wizard 5 or Custom Spell Casting Class 5</p><p>Casting Time: triggered by foes disturbing the object</p><p>Components Verbal, Somatic, Material, Focus (a stone, a warm cloth, a weapon)</p><p>Range: touch</p><p>Target: one object to be protected, all foes disturbing the object</p><p>Duration: instantaneous</p><p>Saving Throw: none</p><p>Spell Resistance: none</p><p>Effect: the object takes on the hit points, armor class, and saves of the caster and is protected with the Force Shield spell, Endure Element spell and the Element Wall spell</p><p></p><p></p><p>My Dungeons & Dragons 4th Edition and Pathfinder Module Tester <a href="http://kira3696.tripod.com/CombatTracker.rar" target="_blank">kira3696.tripod.com/CombatTracker.rar</a></p></blockquote><p></p>
[QUOTE="ren1999, post: 5842899, member: 85179"] I'm messing around with these spells which I hope to introduce to 5th edition. They are in the Pathfinder format, but I'm new to Pathfinder. Do you see any mistakes or can you help me balance and improve these shielding spells? Force Shield Spell Type: Abjuration Level: Wizard 1 or Custom Spell Casting Class 1 Casting Time: triggered by attack on caster Components Verbal, Somatic, Material, Focus (an egg-shaped stone) Range: touch Target: self Duration: encounter Saving Throw: none Spell Resistance: no Effect: adds intelligence modifier to armor class and reflex save Level-Up Scale: +1 to armor class and reflex save at 11th and 21st level Endure Element Spell Type: Abjuration Level: Wizard 2 or Custom Spell Casting Class 2 Casting Time: triggered by attack on caster Components Verbal, Somatic, Material, Focus (a warm cloth) Range: touch Target: self Duration: until the end of the caster's next turn Saving Throw: none Spell Resistance: no Effect: the wizard can elect to reduce damage by fire, lightning, or cold by intelligence modifier Level-Up Scale: reduces damage by an additional -1 at 11th and 21st level Element Wall Spell Type: Abjuration Level: Wizard 3 or Custom Spell Casting Class 3 Casting Time: triggered by attack on caster Components Verbal, Somatic, Material, Focus (a weapon) Range: touch Target: all melee attackers Duration: until the end of the caster's next turn Saving Throw: fortitude save versus dc10+spell level 3+caster's intelligence modifier negates the damage Spell Resistance: 1d20+caster's level Effect: fire wall:the caster causes 1d6 + 6 ongoing fire damage fortitude save ends or lightning wall:the caster causes 1d8 lightning damage + stunned condition or wall of ice:the caster causes 1d10 cold damage Level-Up Scale: +1d6 fire damage at 11th and 21st level + 5 ongoing fire damage Dispel Magic Spell Type: Abjuration Level: Wizard 4 or Custom Spell Casting Class 4 Casting Time: triggered by spell or prayer on caster Components Verbal, Somatic, Material, Focus (an upside-down word on a page) Range: touch Target: 1 spell or prayer Duration: instantaneous Saving Throw: will save versus dc10+spell level 4+caster's intelligence modifier continues the spell or prayer attack Spell Resistance: 1d20+caster's level Effect: if the attacker fails the will save, the spell or prayer is negated by the caster Protective Ward Spell Type: Abjuration Level: Wizard 5 or Custom Spell Casting Class 5 Casting Time: triggered by foes disturbing the object Components Verbal, Somatic, Material, Focus (a stone, a warm cloth, a weapon) Range: touch Target: one object to be protected, all foes disturbing the object Duration: instantaneous Saving Throw: none Spell Resistance: none Effect: the object takes on the hit points, armor class, and saves of the caster and is protected with the Force Shield spell, Endure Element spell and the Element Wall spell My Dungeons & Dragons 4th Edition and Pathfinder Module Tester [URL="http://kira3696.tripod.com/CombatTracker.rar"]kira3696.tripod.com/CombatTracker.rar[/URL] [/QUOTE]
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