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General Tabletop Discussion
*Pathfinder & Starfinder
Trying to Design Shielding Spells for Pathfinder
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<blockquote data-quote="N'raac" data-source="post: 5845706" data-attributes="member: 6681948"><p>It also bears noting that this bonus will be much more useful to a Wizard than a Sorcerer, whose casting stat is Charisma. A static bonus, or a bonus based on caster level, would seem much more appropriate. But we already have plenty of spells to augment DEX (which helps reflex saves and AC), saves in general, and AC. What does this spell add that's not already available?</p><p></p><p>Cat's Grace adds +4 DEX for long enough to be "one encounter" (one minute per level). That's +2 AC and +2 Reflex Save. It also enhances Initiative and DEX based skills, so it's got a few more benefits, but it's also constrained by armor worn, which restricts DEX bonuses to AC. Maybe plunk the Greater Shield in at 6th level or so, with a Standard Action casting time, same as Mass Cat's Grace - you can get a bigger bonus for one target rather than enhancing the whole team. But I'd definitely set the bonus at something like 1/2 Caster Level. That's still a +5 when you learn L6 spells and a +10 at 20th level, which is pretty extreme. It probably makes a tank virtually unhittable for a encounter.</p><p></p><p></p><p></p><p>I'm pretty sure the comments on spell research recommend against reducing casting time of spells, as it cheapens Quicken Spell. This sounds a lot more like a Shield spell cast as the companion spell to a contingency spell. That gets only the Shield bonus (not that INT modifier), restricts the target to the caster, requires specific stated conditions which activate the spell (eg. you don't choose which attack activates it) and chews up a 6th level and a 1st level spell. Of course, Contingency gives you a lot more choices as to the companion spell selected.</p><p></p><p>Bottom line: Why would anyone ever learn Shield if this spell were an option? The answer is that no one would, so this spell is not an appropriate L1 spell.</p></blockquote><p></p>
[QUOTE="N'raac, post: 5845706, member: 6681948"] It also bears noting that this bonus will be much more useful to a Wizard than a Sorcerer, whose casting stat is Charisma. A static bonus, or a bonus based on caster level, would seem much more appropriate. But we already have plenty of spells to augment DEX (which helps reflex saves and AC), saves in general, and AC. What does this spell add that's not already available? Cat's Grace adds +4 DEX for long enough to be "one encounter" (one minute per level). That's +2 AC and +2 Reflex Save. It also enhances Initiative and DEX based skills, so it's got a few more benefits, but it's also constrained by armor worn, which restricts DEX bonuses to AC. Maybe plunk the Greater Shield in at 6th level or so, with a Standard Action casting time, same as Mass Cat's Grace - you can get a bigger bonus for one target rather than enhancing the whole team. But I'd definitely set the bonus at something like 1/2 Caster Level. That's still a +5 when you learn L6 spells and a +10 at 20th level, which is pretty extreme. It probably makes a tank virtually unhittable for a encounter. I'm pretty sure the comments on spell research recommend against reducing casting time of spells, as it cheapens Quicken Spell. This sounds a lot more like a Shield spell cast as the companion spell to a contingency spell. That gets only the Shield bonus (not that INT modifier), restricts the target to the caster, requires specific stated conditions which activate the spell (eg. you don't choose which attack activates it) and chews up a 6th level and a 1st level spell. Of course, Contingency gives you a lot more choices as to the companion spell selected. Bottom line: Why would anyone ever learn Shield if this spell were an option? The answer is that no one would, so this spell is not an appropriate L1 spell. [/QUOTE]
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Trying to Design Shielding Spells for Pathfinder
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