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Trying to figure out motorcycle jousting
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<blockquote data-quote="M3woods" data-source="post: 7533759" data-attributes="member: 6855284"><p>That makes sense. Simultaneous attacks create the possibility of both riders being unseated on the same run.</p><p></p><p>If this is a contest similar in style to medieval jousting I'd include opportunities for modifiers based on 'smack talking' and bike damages since bikes obviously Spin Out if the driver is knocked from the seat. Some maintenance would have to take place between runs. Maybe use a table like below when the driver is unseated?</p><p></p><p><u>2d6 </u><u>EFFECT</u></p><p>2<strong>Tire </strong>is punctured, all checks -1d6</p><p>3-5<strong>Swingarm </strong>damaged, reduce SPEED by 1d6</p><p>6-8Busted <strong>Fairing</strong>, no additional effect</p><p>9-10<strong>Fork Tubes</strong> are bent, reduce HANDLING by 1 class</p><p>11<strong>Engine </strong>is damaged, reduce ACCEL by half (round up)</p><p>12<strong>Fuel Tank</strong> ruptured, bike inoperable until replaced/repaired</p></blockquote><p></p>
[QUOTE="M3woods, post: 7533759, member: 6855284"] That makes sense. Simultaneous attacks create the possibility of both riders being unseated on the same run. If this is a contest similar in style to medieval jousting I'd include opportunities for modifiers based on 'smack talking' and bike damages since bikes obviously Spin Out if the driver is knocked from the seat. Some maintenance would have to take place between runs. Maybe use a table like below when the driver is unseated? [U]2d6 [/U][U]EFFECT[/U] 2[B]Tire [/B]is punctured, all checks -1d6 3-5[B]Swingarm [/B]damaged, reduce SPEED by 1d6 6-8Busted [B]Fairing[/B], no additional effect 9-10[B]Fork Tubes[/B] are bent, reduce HANDLING by 1 class 11[B]Engine [/B]is damaged, reduce ACCEL by half (round up) 12[B]Fuel Tank[/B] ruptured, bike inoperable until replaced/repaired [/QUOTE]
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