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*Pathfinder & Starfinder
trying to find a good feat for a 3rd level dedicated healer cleric
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<blockquote data-quote="jgsugden" data-source="post: 1272615" data-attributes="member: 2629"><p>For 3rd level, I'd go with something to help the character survive. You do no good to other characters if you are dead.</p><p></p><p>To that end, I'd go with improved initiative (he who moves first, lives) or dodge. You did not list your constitution, but doing some quick math revealed that it should be fairly low. A hit point feat (either toughness or the new one from complete warrior that gives 1 hp/lvl, I think) might be a good idea. If not that, lightning reflexes might be a good idea. I know you did not list complete warrior, but your DM will likely come around and allow it, I'd guess.</p><p></p><p>At high levels, you might want to have empower spell. A 15th level caster casting an empowered mass cure light wounds spell (d8+15 X 1.5 = 29.25 average) is better than a mass cure serious wounds (3d8+15 = 28.5 average) and the disparity grows from there. If all you do is heal, you'll run out of heal spells and mass heal spells pretty fast at those levels (considering that the party will be 'down one man' in terms of offense, so the enemy will survive longer and do more damage to the party).</p></blockquote><p></p>
[QUOTE="jgsugden, post: 1272615, member: 2629"] For 3rd level, I'd go with something to help the character survive. You do no good to other characters if you are dead. To that end, I'd go with improved initiative (he who moves first, lives) or dodge. You did not list your constitution, but doing some quick math revealed that it should be fairly low. A hit point feat (either toughness or the new one from complete warrior that gives 1 hp/lvl, I think) might be a good idea. If not that, lightning reflexes might be a good idea. I know you did not list complete warrior, but your DM will likely come around and allow it, I'd guess. At high levels, you might want to have empower spell. A 15th level caster casting an empowered mass cure light wounds spell (d8+15 X 1.5 = 29.25 average) is better than a mass cure serious wounds (3d8+15 = 28.5 average) and the disparity grows from there. If all you do is heal, you'll run out of heal spells and mass heal spells pretty fast at those levels (considering that the party will be 'down one man' in terms of offense, so the enemy will survive longer and do more damage to the party). [/QUOTE]
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trying to find a good feat for a 3rd level dedicated healer cleric
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