Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Trying to gauge interest in new battlemap-making software
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="heruca" data-source="post: 7001528" data-attributes="member: 39068"><p>I'd say that back in it's day, Dundjinni had a fairly sizeable userbase, despite the fact that it wasn't particularly fast, nor super-easy to get up to speed on. DJ is, sadly, no longer viable to use on modern computers, and nothing much has really come since to replace DJ. My app, if it's to be compared to other mapping apps, probably resembles DJ the most (in concept, not in execution).</p><p></p><p>CC3 (and CC2 before it) has sold a lot of copies, but I suspect a good percentage of the people who bought it were overwhelmed by its complexity and underwhelmed by its output. Perhaps people who got burned will never invest in another mapping app. That's unfortunate, but there's little I can do about that. I plan to offer a downloadable demo for prospective customers to try the app out and see if it fits their needs and meets their expectations. They'll be able to judge for themselves if it's worth the $25 or $30 investment. For a lot of folks, if the app saves them several hours of grief and frustration, it will have been well worth the (minor) investment. Think of all the people who <em>didn't</em> buy CC3 because of the high cost or the complexity. I think that number is far greater than those who <em>did</em> buy it. And perhaps some of them are waiting for the right app to come along.</p><p></p><p>I suspect a fair number of people buy Paizo battlemaps, and/or geomorphic map tiles sold by numerous content providers. These people want nice visuals in their games, something to match the minis they've invested in and took the time to paint. But Paizo battlemaps are "set in stone". You can't really customize them much, if at all. And geomorphic map tiles look great, but are a major hassle to put a layout together in Gimp or the like. It can take <em>hours</em>, and isn't particularly fun. So if my app can help serve that market by letting GMs create great layouts in mere minutes (and have a blast doing it), I think it could prove quite popular.</p><p></p><p>LordEntrails, please don't get hung up on the fact that my app <em>can</em> stitch map tiles together. That's just <em>one</em> of the features, not the <em>only</em> thing it does. It can also be used to populate a generic terrain, as you describe. It will have filter-like effects, so you can draw walls using textures, and the walls can cast a shadow, have beveled edges, etc.</p></blockquote><p></p>
[QUOTE="heruca, post: 7001528, member: 39068"] I'd say that back in it's day, Dundjinni had a fairly sizeable userbase, despite the fact that it wasn't particularly fast, nor super-easy to get up to speed on. DJ is, sadly, no longer viable to use on modern computers, and nothing much has really come since to replace DJ. My app, if it's to be compared to other mapping apps, probably resembles DJ the most (in concept, not in execution). CC3 (and CC2 before it) has sold a lot of copies, but I suspect a good percentage of the people who bought it were overwhelmed by its complexity and underwhelmed by its output. Perhaps people who got burned will never invest in another mapping app. That's unfortunate, but there's little I can do about that. I plan to offer a downloadable demo for prospective customers to try the app out and see if it fits their needs and meets their expectations. They'll be able to judge for themselves if it's worth the $25 or $30 investment. For a lot of folks, if the app saves them several hours of grief and frustration, it will have been well worth the (minor) investment. Think of all the people who [i]didn't[/i] buy CC3 because of the high cost or the complexity. I think that number is far greater than those who [i]did[/i] buy it. And perhaps some of them are waiting for the right app to come along. I suspect a fair number of people buy Paizo battlemaps, and/or geomorphic map tiles sold by numerous content providers. These people want nice visuals in their games, something to match the minis they've invested in and took the time to paint. But Paizo battlemaps are "set in stone". You can't really customize them much, if at all. And geomorphic map tiles look great, but are a major hassle to put a layout together in Gimp or the like. It can take [i]hours[/i], and isn't particularly fun. So if my app can help serve that market by letting GMs create great layouts in mere minutes (and have a blast doing it), I think it could prove quite popular. LordEntrails, please don't get hung up on the fact that my app [i]can[/i] stitch map tiles together. That's just [i]one[/i] of the features, not the [i]only[/i] thing it does. It can also be used to populate a generic terrain, as you describe. It will have filter-like effects, so you can draw walls using textures, and the walls can cast a shadow, have beveled edges, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Trying to gauge interest in new battlemap-making software
Top