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Trying to gauge interest in new battlemap-making software
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<blockquote data-quote="Quickleaf" data-source="post: 7026485" data-attributes="member: 20323"><p>Sounds potentially interesting, but I'll need to see more.</p><p></p><p>I initially started with Campaign Cartographer, which was ok, but just wasn't giving me the results & efficiency I was looking for. Realizing the time it was taking, I switched entirely over to Photoshop (and hand-drawn when face to face) and haven't looked back. These take me about as long as CC3 and produce results much closer to what I aim for.</p><p></p><p>That said, there are times I wish there was a <em>faster</em> method for making maps.</p><p></p><p>So far I've been impressed by <a href="http://pyromancers.com/dungeon-painter-online/" target="_blank">Dungeon Painter</a> and I'm looking forward to their software release of <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=772020449" target="_blank">Dungeon Painter Studio (on Steam)</a>. OK, <em>really</em> not looking forward to Steam's DRM (digital rights management), so I'm waiting to see.</p><p></p><p>Also I'm intrigued by <a href="https://hobbyte.net/" target="_blank">Dungeon Builder</a>, an isometric mapping tool. Their demo was really limited and had flaws, but I think there's a lot of promise there. One of the issues I have with 2-D mapping is that, unless you've got a really brilliant idea, 2-D dungeon maps start to feel slightly the same to experienced GMs/players. Adding that 3rd dimension / verticality really supports visualizing more complex and interesting dungeons. So I'm crossing my fingers that Dungeon Builder ends up being awesome.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7026485, member: 20323"] Sounds potentially interesting, but I'll need to see more. I initially started with Campaign Cartographer, which was ok, but just wasn't giving me the results & efficiency I was looking for. Realizing the time it was taking, I switched entirely over to Photoshop (and hand-drawn when face to face) and haven't looked back. These take me about as long as CC3 and produce results much closer to what I aim for. That said, there are times I wish there was a [I]faster[/I] method for making maps. So far I've been impressed by [url=http://pyromancers.com/dungeon-painter-online/]Dungeon Painter[/url] and I'm looking forward to their software release of [url=http://steamcommunity.com/sharedfiles/filedetails/?id=772020449]Dungeon Painter Studio (on Steam)[/url]. OK, [I]really[/I] not looking forward to Steam's DRM (digital rights management), so I'm waiting to see. Also I'm intrigued by [url=https://hobbyte.net/]Dungeon Builder[/url], an isometric mapping tool. Their demo was really limited and had flaws, but I think there's a lot of promise there. One of the issues I have with 2-D mapping is that, unless you've got a really brilliant idea, 2-D dungeon maps start to feel slightly the same to experienced GMs/players. Adding that 3rd dimension / verticality really supports visualizing more complex and interesting dungeons. So I'm crossing my fingers that Dungeon Builder ends up being awesome. [/QUOTE]
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