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<blockquote data-quote="crantastic" data-source="post: 4627911" data-attributes="member: 25298"><p>apparently, threads like this bring out all the cranky old men (i'm 35). and</p><p>i agree wholeheartedly with BdG, this is just plain silly.</p><p></p><p>i think a character letting himself get hit requires justification through character development and role-playing.  maybe he's a berserker, and needs to get his blood boiling, perhaps he's a masochist, maybe he's just an arrogant bastard who thinks he's such a skilled warrior that he'll never cut down a foe until he's given them what he always justifies as a fair chance ("go ahead, gimme your best shot!"). if a character won't fight an opponent who can't prove himself as worthy, then the PC should be strictly in defensive mode until said opponent lands a strike.</p><p></p><p>if such an action isn't appropriate to the character, it simply shouldn't happen.  and if the player can't play it out (last time i checked, even 4e is an <em>RPG</em>), it still shouldn't happen.  a player letting his character be hit because he'll get a stat bump should go play d&d on his computer, where numbers are all that matter.</p><p></p><p>finally, if your players have so little concern for the welfare of their characters, maybe you need to reevaluate the difficulty of your encounters. gaining temporary hp should ensure they can eke out a victory, not so they can just buff up with more crap they obviously don't need.</p></blockquote><p></p>
[QUOTE="crantastic, post: 4627911, member: 25298"] apparently, threads like this bring out all the cranky old men (i'm 35). and i agree wholeheartedly with BdG, this is just plain silly. i think a character letting himself get hit requires justification through character development and role-playing. maybe he's a berserker, and needs to get his blood boiling, perhaps he's a masochist, maybe he's just an arrogant bastard who thinks he's such a skilled warrior that he'll never cut down a foe until he's given them what he always justifies as a fair chance ("go ahead, gimme your best shot!"). if a character won't fight an opponent who can't prove himself as worthy, then the PC should be strictly in defensive mode until said opponent lands a strike. if such an action isn't appropriate to the character, it simply shouldn't happen. and if the player can't play it out (last time i checked, even 4e is an [I]RPG[/I]), it still shouldn't happen. a player letting his character be hit because he'll get a stat bump should go play d&d on his computer, where numbers are all that matter. finally, if your players have so little concern for the welfare of their characters, maybe you need to reevaluate the difficulty of your encounters. gaining temporary hp should ensure they can eke out a victory, not so they can just buff up with more crap they obviously don't need. [/QUOTE]
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