johnsemlak
First Post
Ok, I am playing a wizard character and have bought Mystic Eye Games' The Artifacer's Handbook (AH), which provides an alternate system for creating magic items, which doesn't require sacrificing XP.
In general my DM has said he'd allow a reasonable alternative, but I'll have to summarize it to him.
Thing is, getting my head around this book is hard.
OK, first question, I assume it's absolutely necessary to replace the Core Rules Item Creation Feats with those presented in AH. Though I'd rather not make such a significant change to the rules, I don't see a way around it. Does this have any significant ramifiactions?
Moving on, one item I've looked at as an example is the Crystal Ball, which my character will hope to create as soon as possible (he's a diviner). According to the core rules, you need to be a 10th level caster. According to AH's system, a standard crystal ball requires a 14th level Wizard (I'm getting that off the summary of creating a Crystal Ball on page 102). Do I have that right? If so, that sucks
.
However, AH does provide an alternative for creating a Crystal Ball with charges, which is easier to make. As I understand, I can do this at level 7, when I would get AH's Create Moderate Item feat, and also have access to the Scry spell. To make a Rechargable Crystall Ball would cost 2 spell slots for 20 charges, plus 4 for being rechargable, plus 5 for being a Use Activation Item--Total 11. for a non-rechargable item, it would be only seven spell slots.
Now here's the trick, what exactly is the 'spell slot' in this case? Does this mean I would have to cast the 'scry spell either seven times or eleven times to make the item (I wouldn't be able to do that until acheiving a much higher level than 7th, naturally)?
Anyway, any comments on how I understand, or misunderstand the rules in AH would be greatly appreciated.
In general my DM has said he'd allow a reasonable alternative, but I'll have to summarize it to him.
Thing is, getting my head around this book is hard.
OK, first question, I assume it's absolutely necessary to replace the Core Rules Item Creation Feats with those presented in AH. Though I'd rather not make such a significant change to the rules, I don't see a way around it. Does this have any significant ramifiactions?
Moving on, one item I've looked at as an example is the Crystal Ball, which my character will hope to create as soon as possible (he's a diviner). According to the core rules, you need to be a 10th level caster. According to AH's system, a standard crystal ball requires a 14th level Wizard (I'm getting that off the summary of creating a Crystal Ball on page 102). Do I have that right? If so, that sucks

However, AH does provide an alternative for creating a Crystal Ball with charges, which is easier to make. As I understand, I can do this at level 7, when I would get AH's Create Moderate Item feat, and also have access to the Scry spell. To make a Rechargable Crystall Ball would cost 2 spell slots for 20 charges, plus 4 for being rechargable, plus 5 for being a Use Activation Item--Total 11. for a non-rechargable item, it would be only seven spell slots.
Now here's the trick, what exactly is the 'spell slot' in this case? Does this mean I would have to cast the 'scry spell either seven times or eleven times to make the item (I wouldn't be able to do that until acheiving a much higher level than 7th, naturally)?
Anyway, any comments on how I understand, or misunderstand the rules in AH would be greatly appreciated.