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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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Trying to get my head around the Artifacer's Handbook--help requested
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<blockquote data-quote="der_kluge" data-source="post: 1244624" data-attributes="member: 945"><p>John, I'm glad you like the book. Yes, it's a complex system, but you have the gist of it. Once you crank out a handful of items using that system, it will become second nature, and you'll never want to go back.</p><p></p><p>Firstly, let me address your concerns.</p><p></p><p>It is not required to replace the core feats with the ones presented in the book. If you continue to use the regular feats, then Craft Wondrous Item is what you're after. We created new feats because it didn't make any sense that you would need two different feats to create boots of waterwalking, and a ring of waterwalking, or three different feats if you also wanted to create a wand with charges of the water walking spell in it. Dumb, IMHO.</p><p></p><p>But, I digress.</p><p></p><p>Secondly, the item in question, a crystal ball can be made cheaper by making the item with charges, or even a use-per item. Use-per are items that have a certain number of uses per day. Like 5/per day, or some such. In general, the philosophy behind the book continual-use items are the most potentially game-breaking, and thus the most expensive. Alternatively, items such as +1 swords, et al, are generally cheaper using our system. YMMV - and we realized that, which is why the book is riddled (maybe ridiculously so) with optional rules to allow for customization.</p><p></p><p>Third, you can't use scrolls. It defeats the purpose of the spell slot system (that is, that the power comes from the inner being), and introduces a huge balance problem. In that, it would allow relatively low-level casters to create obscenely powerful items, first by creating craploads of scrolls, and then by using them to hideous effect.</p><p></p><p>Lastly, here are some links with more information - </p><p>The *official* forums at Mortality.net. Lots of information here from people just like you with questions about the nuances of the system. I haven't compiled it all yet, but there are some snippets of errata buried here as well (probably nothing that would affect you with regards to the crystal ball)</p><p><a href="http://mortality.net/board/board.php?FID=166" target="_blank">http://mortality.net/board/board.php?FID=166</a></p><p></p><p>An ENWorld thread, with tons of examples:</p><p><a href="http://www.enworld.org/forums/showthread.php?t=60888&highlight=artificers+handbook" target="_blank">http://www.enworld.org/forums/showthread.php?t=60888&highlight=artificers+handbook</a></p><p></p><p>Of course, I'll be happy to answer questions in this thread as well.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1244624, member: 945"] John, I'm glad you like the book. Yes, it's a complex system, but you have the gist of it. Once you crank out a handful of items using that system, it will become second nature, and you'll never want to go back. Firstly, let me address your concerns. It is not required to replace the core feats with the ones presented in the book. If you continue to use the regular feats, then Craft Wondrous Item is what you're after. We created new feats because it didn't make any sense that you would need two different feats to create boots of waterwalking, and a ring of waterwalking, or three different feats if you also wanted to create a wand with charges of the water walking spell in it. Dumb, IMHO. But, I digress. Secondly, the item in question, a crystal ball can be made cheaper by making the item with charges, or even a use-per item. Use-per are items that have a certain number of uses per day. Like 5/per day, or some such. In general, the philosophy behind the book continual-use items are the most potentially game-breaking, and thus the most expensive. Alternatively, items such as +1 swords, et al, are generally cheaper using our system. YMMV - and we realized that, which is why the book is riddled (maybe ridiculously so) with optional rules to allow for customization. Third, you can't use scrolls. It defeats the purpose of the spell slot system (that is, that the power comes from the inner being), and introduces a huge balance problem. In that, it would allow relatively low-level casters to create obscenely powerful items, first by creating craploads of scrolls, and then by using them to hideous effect. Lastly, here are some links with more information - The *official* forums at Mortality.net. Lots of information here from people just like you with questions about the nuances of the system. I haven't compiled it all yet, but there are some snippets of errata buried here as well (probably nothing that would affect you with regards to the crystal ball) [url]http://mortality.net/board/board.php?FID=166[/url] An ENWorld thread, with tons of examples: [url]http://www.enworld.org/forums/showthread.php?t=60888&highlight=artificers+handbook[/url] Of course, I'll be happy to answer questions in this thread as well. [/QUOTE]
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