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Trying to get the players all starting in the same place believably
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<blockquote data-quote="pukunui" data-source="post: 5159865" data-attributes="member: 54629"><p>My group has always struggled with team-building. We generally build our characters in isolation and end up with a dysfunctional party of highly-individual PCs with little reason beyond metagaming to not only help each other but to even continue to adventure together in the first place! So now that it's my turn to GM again (I'm going to be running my first Star Wars Saga Edition campaign using the Dawn of Defiance adventure path), I'm hoping to nip that little problem in the bud once and for all.</p><p></p><p>For starters, we're going to be having a character creation session so that everyone can work together to build their characters instead of having everyone do it at home by themselves with no thought to what anyone else is going to play. I have deliberately withheld my character creation guidelines (how many points they get to spend on ability scores and the like) so that they won't be able to build their characters in advance - although they're certainly free to think about what they want to play.</p><p></p><p>I have also established that the majority of the PCs were part of a mercenary unit working for the Separatists during the Clone Wars. I'm also starting the campaign three years after the end of the Clone Wars, so any PCs who don't fit that background (I've got one guy who wants to play a rogue clone trooper) still have plenty of time to become an established part of the group prior to the start of the campaign. I'm leaving the finer details up to them, although I am going to give them a list of questions/suggestions to help them with it.</p><p></p><p>I also really like Hobo's suggestion about using the Spirit of the Century's background development exercise (I wasn't too clear from his explanation as to how exactly it's supposed to work, but I've managed to get my hands on the actual SotC rulebook, so I should be able to figure it out -- and not only that, but I reckon it'll work perfectly since Phase II is all about incorporating World War I into your character's background. I can just substitute the Clone Wars for WWI without having to change much at all!).</p></blockquote><p></p>
[QUOTE="pukunui, post: 5159865, member: 54629"] My group has always struggled with team-building. We generally build our characters in isolation and end up with a dysfunctional party of highly-individual PCs with little reason beyond metagaming to not only help each other but to even continue to adventure together in the first place! So now that it's my turn to GM again (I'm going to be running my first Star Wars Saga Edition campaign using the Dawn of Defiance adventure path), I'm hoping to nip that little problem in the bud once and for all. For starters, we're going to be having a character creation session so that everyone can work together to build their characters instead of having everyone do it at home by themselves with no thought to what anyone else is going to play. I have deliberately withheld my character creation guidelines (how many points they get to spend on ability scores and the like) so that they won't be able to build their characters in advance - although they're certainly free to think about what they want to play. I have also established that the majority of the PCs were part of a mercenary unit working for the Separatists during the Clone Wars. I'm also starting the campaign three years after the end of the Clone Wars, so any PCs who don't fit that background (I've got one guy who wants to play a rogue clone trooper) still have plenty of time to become an established part of the group prior to the start of the campaign. I'm leaving the finer details up to them, although I am going to give them a list of questions/suggestions to help them with it. I also really like Hobo's suggestion about using the Spirit of the Century's background development exercise (I wasn't too clear from his explanation as to how exactly it's supposed to work, but I've managed to get my hands on the actual SotC rulebook, so I should be able to figure it out -- and not only that, but I reckon it'll work perfectly since Phase II is all about incorporating World War I into your character's background. I can just substitute the Clone Wars for WWI without having to change much at all!). [/QUOTE]
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