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*TTRPGs General
Trying to get the players all starting in the same place believably
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<blockquote data-quote="fba827" data-source="post: 5160167" data-attributes="member: 807"><p>Preplanning (i.e. before sitting down at the first adventure) does make a cleaner option, and is usually my prefered way -- maybe you give them a starting nugget in the campaign premise (i.e. they are all somehow connected to a guild or a patron, etc) or you can leave it up to them to come up with connections to one or two of each other in some minor or major way. But, of course, it doesn't always work...</p><p></p><p>If all preplanning fails, then at the first session, when you have a plot for the first adventure (or possibly the first adventure 'arc') then find a way to tie them each to it.</p><p>*Maybe the bad guy in question is seeking them out for a particular reason (they all have some connection to some other person, maybe a divination told the bad guy that each of the PCs was 'trouble' for his plan so he wants them stopped not realizing that by gathering them against him he is making it a selffullfilling prophecy, maybe they are all distantly related to the noble of their respective races/societies/etc)</p><p>*Maybe someone who wants to stop the bad guy has hired each of them (out of chance or specific reason)</p><p>*Maybe they were all just in the wrong place at the right time</p><p></p><p>but my point is, if nothing else, look to your initial adventure plot, or preferably adventure arc's plot, and see if there is some thread there that you could tie the PCs to personally.</p></blockquote><p></p>
[QUOTE="fba827, post: 5160167, member: 807"] Preplanning (i.e. before sitting down at the first adventure) does make a cleaner option, and is usually my prefered way -- maybe you give them a starting nugget in the campaign premise (i.e. they are all somehow connected to a guild or a patron, etc) or you can leave it up to them to come up with connections to one or two of each other in some minor or major way. But, of course, it doesn't always work... If all preplanning fails, then at the first session, when you have a plot for the first adventure (or possibly the first adventure 'arc') then find a way to tie them each to it. *Maybe the bad guy in question is seeking them out for a particular reason (they all have some connection to some other person, maybe a divination told the bad guy that each of the PCs was 'trouble' for his plan so he wants them stopped not realizing that by gathering them against him he is making it a selffullfilling prophecy, maybe they are all distantly related to the noble of their respective races/societies/etc) *Maybe someone who wants to stop the bad guy has hired each of them (out of chance or specific reason) *Maybe they were all just in the wrong place at the right time but my point is, if nothing else, look to your initial adventure plot, or preferably adventure arc's plot, and see if there is some thread there that you could tie the PCs to personally. [/QUOTE]
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Trying to get the players all starting in the same place believably
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