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General Tabletop Discussion
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Trying to get the players all starting in the same place believably
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<blockquote data-quote="Jan van Leyden" data-source="post: 5160199" data-attributes="member: 20307"><p>For a sandbox-like campaign, I have used the following approach:</p><p></p><p>In a small town or village not too far away from some major cities, 50 years ago a group of retired adventurers appeared. They had a charta from the local lord allowing them to build a keep or castle, which they did only to move in and keep mostly separate from the village folks.</p><p></p><p>A short time after that the villagers found a baby child under the lime tree. Besides the child there was some foodstuff and a small bag of gold. The villagers went to the castle to ask the ex-adventurers for advice, but they just told them: "Someone take this child and raise it; you have the money to do so."</p><p></p><p>This happened again and again with babies of all different species, until the villagers were quite used to it. Prospective parents took the child and the money and acted as foster parents. In village speak these children became </p><p>known as Children of the Lime.</p><p></p><p>Ten years ago the whole thing stopped, no new children were found. Some time later the mayor went to the castle again, but found it suddenly deserted.</p><p></p><p>All adventurers are Children of the Lime who share the secret of their origin. Why did those adventurers collect babies? Were were the babies from? What distinguishes the Children of the Lime from other people? Why did the adventurers disappear and were did they go? What secrets may wait in the castle?</p><p></p><p>This concept worked out pretty well, but it is, of course, limited to be used once.</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 5160199, member: 20307"] For a sandbox-like campaign, I have used the following approach: In a small town or village not too far away from some major cities, 50 years ago a group of retired adventurers appeared. They had a charta from the local lord allowing them to build a keep or castle, which they did only to move in and keep mostly separate from the village folks. A short time after that the villagers found a baby child under the lime tree. Besides the child there was some foodstuff and a small bag of gold. The villagers went to the castle to ask the ex-adventurers for advice, but they just told them: "Someone take this child and raise it; you have the money to do so." This happened again and again with babies of all different species, until the villagers were quite used to it. Prospective parents took the child and the money and acted as foster parents. In village speak these children became known as Children of the Lime. Ten years ago the whole thing stopped, no new children were found. Some time later the mayor went to the castle again, but found it suddenly deserted. All adventurers are Children of the Lime who share the secret of their origin. Why did those adventurers collect babies? Were were the babies from? What distinguishes the Children of the Lime from other people? Why did the adventurers disappear and were did they go? What secrets may wait in the castle? This concept worked out pretty well, but it is, of course, limited to be used once. [/QUOTE]
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Trying to get the players all starting in the same place believably
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