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Trying to hit my friend with Rays
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1585546" data-attributes="member: 16936"><p>Honestly, your decision is probably as good as anyone else's for this kind of thing.</p><p></p><p></p><p>But if you want an opinion anyway, I'd use the rule of thumb that says that if no hostiles are next to him and the spell's target wants to get hit, he gets hit. Why even bother rolling? Do you have spellcasters make melee touch attacks when casting touch spells on their friends? Likewise, having cover or distance affect this just seems pointless; it neither makes the game more interesting nor more fun.</p><p></p><p>If there are enemies around and none of them can possibly threaten the guy or get in the way of the spell, then again, no roll, for the same reasons.</p><p></p><p>If the guy's in melee, I think I'd take the meaner approach and say that you have to aim for him (with the firing-into-melee penalty), and while the target can voluntarily reduce his touch AC by standing still, the enemy he's fighting will also have an easier time hitting him. But I might waive that roll entirely if the spellcaster is willing to get within touch range of his target.</p><p></p><p></p><p>And if a hostile spellcaster tries to intercept the ray, nine times out of ten I'd just say he failed. And assuming I can't get away with saying that on the tenth time as well, I'd probably just have them both make attack rolls, and say the interceptor fails unless he got a really heinously large result while the ray-caster didn't.</p><p></p><p>There's no rule I know of to cover this situation, it's not a situation I would want to spend more time trying to adjudicate, and it's not a situation I would want to repeat at any future point in the game. A half-assed, completely vague ruling based only on how I feel and how the dice came up suits me just fine, because it helps discourage PCs from attempting to do the same action unless they're terribly, terribly desperate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>--</p><p>i wasn't aware there were any beneficial ray effects in the first place</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1585546, member: 16936"] Honestly, your decision is probably as good as anyone else's for this kind of thing. But if you want an opinion anyway, I'd use the rule of thumb that says that if no hostiles are next to him and the spell's target wants to get hit, he gets hit. Why even bother rolling? Do you have spellcasters make melee touch attacks when casting touch spells on their friends? Likewise, having cover or distance affect this just seems pointless; it neither makes the game more interesting nor more fun. If there are enemies around and none of them can possibly threaten the guy or get in the way of the spell, then again, no roll, for the same reasons. If the guy's in melee, I think I'd take the meaner approach and say that you have to aim for him (with the firing-into-melee penalty), and while the target can voluntarily reduce his touch AC by standing still, the enemy he's fighting will also have an easier time hitting him. But I might waive that roll entirely if the spellcaster is willing to get within touch range of his target. And if a hostile spellcaster tries to intercept the ray, nine times out of ten I'd just say he failed. And assuming I can't get away with saying that on the tenth time as well, I'd probably just have them both make attack rolls, and say the interceptor fails unless he got a really heinously large result while the ray-caster didn't. There's no rule I know of to cover this situation, it's not a situation I would want to spend more time trying to adjudicate, and it's not a situation I would want to repeat at any future point in the game. A half-assed, completely vague ruling based only on how I feel and how the dice came up suits me just fine, because it helps discourage PCs from attempting to do the same action unless they're terribly, terribly desperate. ;) -- i wasn't aware there were any beneficial ray effects in the first place ryan [/QUOTE]
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Trying to hit my friend with Rays
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