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Trying to hit my friend with Rays
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<blockquote data-quote="welby" data-source="post: 1587098" data-attributes="member: 13834"><p>I guess I just don't see a difference between a touch attack, and a ray attack from point blank. Obviously, hitting a willing target surrouded by enemies from 90' is going to be a LOT more dificult from hitting another target from 5'. Yet the rules make no provisions for this.</p><p></p><p>Hyp, thanks for the rule reference. </p><p></p><p></p><p>I couldn't agree more. In fact, that is what prompted this discussion. Continually failing at things a player thinks his character should be able to do easily is very little fun.</p><p></p><p>Here is the spell, for reference. It was created for my necromancer because our cleric is not a healing cleric, yet she was being forced into that role. I thought this spell might allow her to take her character in the direction she really wanted to go, rather than feel obligated to stock up on healing spells (evil party, no spontanious cures).</p><p></p><p>Qualen's Leeching Ray</p><p>Level 2</p><p>Necromancy [evil]</p><p>Range Short</p><p>Duration 1 round + 1/2 levels concentration (max 5 rounds at 9th level)</p><p>Casting time 1 round</p><p>[flavor text omitted, since I"m doing this from work w/o the original document]</p><p>You must succeed at a range touch against 2 targets. Upon success, a visibily ray of energy links you to the two targets. The ray allows you to transfer the lifeforce from one source to the other, leeching 1d8+1 points of lifeforce each round from one target and transfering it to the other. Note, transferring life from an undead will damage non undead, and vice versa. You must remain stationary to maintain the spell (not flat footed, but cannot move). The spell immediately ends if either of the two targets leaves the range of the spell, or if line of effect is broken.</p></blockquote><p></p>
[QUOTE="welby, post: 1587098, member: 13834"] I guess I just don't see a difference between a touch attack, and a ray attack from point blank. Obviously, hitting a willing target surrouded by enemies from 90' is going to be a LOT more dificult from hitting another target from 5'. Yet the rules make no provisions for this. Hyp, thanks for the rule reference. I couldn't agree more. In fact, that is what prompted this discussion. Continually failing at things a player thinks his character should be able to do easily is very little fun. Here is the spell, for reference. It was created for my necromancer because our cleric is not a healing cleric, yet she was being forced into that role. I thought this spell might allow her to take her character in the direction she really wanted to go, rather than feel obligated to stock up on healing spells (evil party, no spontanious cures). Qualen's Leeching Ray Level 2 Necromancy [evil] Range Short Duration 1 round + 1/2 levels concentration (max 5 rounds at 9th level) Casting time 1 round [flavor text omitted, since I"m doing this from work w/o the original document] You must succeed at a range touch against 2 targets. Upon success, a visibily ray of energy links you to the two targets. The ray allows you to transfer the lifeforce from one source to the other, leeching 1d8+1 points of lifeforce each round from one target and transfering it to the other. Note, transferring life from an undead will damage non undead, and vice versa. You must remain stationary to maintain the spell (not flat footed, but cannot move). The spell immediately ends if either of the two targets leaves the range of the spell, or if line of effect is broken. [/QUOTE]
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