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Trying to keep my tempest cleric 9 alive
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<blockquote data-quote="Blue" data-source="post: 7078659" data-attributes="member: 20564"><p>It's intentional design that only 2 of 6 (two proficient) to 3 of 6 (if your advancing ability score doesn't line up) of your saves go up over time, while save DCs increase. I'm not sure I call that a feature, but it is intentional design. Trying to work around it mechanically is hard and not rewarding as there is an opportunity cost.</p><p></p><p>It sounds like most encounters have casters, I'd probably only expect 1/4 to 1/2 to have offensive casters but that's dependent on DM and what you are doing. If they are focus-firing on you, that's damage you are taking for the team - they are getting hurt less. Not the best "healing" but if you can keep yourself up it'll do.</p><p></p><p>If you are in area effects that's a different story. Try not to position yourself too close to allies, so either you or multiple allies get hurt - if they still come after you, you're "preventing" a whole lot of damage to everyone else. If not, well, that's what mass cure spells are for. Or just killing the foe.</p></blockquote><p></p>
[QUOTE="Blue, post: 7078659, member: 20564"] It's intentional design that only 2 of 6 (two proficient) to 3 of 6 (if your advancing ability score doesn't line up) of your saves go up over time, while save DCs increase. I'm not sure I call that a feature, but it is intentional design. Trying to work around it mechanically is hard and not rewarding as there is an opportunity cost. It sounds like most encounters have casters, I'd probably only expect 1/4 to 1/2 to have offensive casters but that's dependent on DM and what you are doing. If they are focus-firing on you, that's damage you are taking for the team - they are getting hurt less. Not the best "healing" but if you can keep yourself up it'll do. If you are in area effects that's a different story. Try not to position yourself too close to allies, so either you or multiple allies get hurt - if they still come after you, you're "preventing" a whole lot of damage to everyone else. If not, well, that's what mass cure spells are for. Or just killing the foe. [/QUOTE]
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