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Trying to kitbash an unarmed fighter...
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<blockquote data-quote="Greg K" data-source="post: 2907783" data-attributes="member: 5038"><p>There are three chains (excluding the dodge chain)in d20Modern: Brawl, Combat Martial Arts, and defensive martial arts</p><p></p><p>Brawl</p><p>-Improved Brawl</p><p>-knockout punch</p><p>---Improved Knockout Punch</p><p>-Streetfighting</p><p>---Improved Feint</p><p></p><p>Combat Martial Arts</p><p>-Improved Combat Martial Arts</p><p>---Advanced Combat Martial Arts</p><p></p><p>Defensive Martial Arts</p><p>-Combat Throw</p><p>---Improved combat Throw</p><p>-Elusive Dodge</p><p>-Unbalance Opponent</p><p></p><p></p><p>Here are the feats from the d20Modern SRD</p><p>-------Brawl Chain-------------</p><p>Brawl</p><p>Benefit: When making an unarmed attack, the character receives a +1 competence bonus on attack rolls, and the character deals nonlethal damage equal to 1d6 + his or her Strength modifier.</p><p>Normal: Unarmed attacks normally deal nonlethal damage equal to 1d3 + Strength modifier.</p><p></p><p></p><p>Improved Brawl</p><p>Prerequisites: Brawl, base attack bonus +3.</p><p>Benefit: When making an unarmed attack, the character receives a +2 competence bonus on his or her attack roll, and the character deals nonlethal damage equal to 1d8 + the character’s Strength modifier.</p><p>Normal: Unarmed attacks normally deal nonlethal damage equal to 1d3 + Strength modifier.</p><p></p><p></p><p>Knockout Punch</p><p>Prerequisites: Brawl, base attack bonus +3.</p><p>Benefit: When making the character’s first unarmed attack against a flat-footed opponent, treat a successful attack as a critical hit. This damage is nonlethal damage.</p><p>Special: Even if the character has the ability to treat unarmed damage as lethal damage, the damage from a knockout punch is always nonlethal.</p><p></p><p>Improved Knockout Punch</p><p>Prerequisites: Brawl, Knockout Punch, base attack bonus +6.</p><p>Benefit: When making the character’s first unarmed attack against a flat-footed opponent, treat a successful attack as a critical hit. This critical hit deals triple damage. The damage is nonlethal damage.</p><p>Special: Even if the character has the ability to treat unarmed damage as lethal damage, the damage from a knockout punch is always nonlethal.</p><p></p><p>Streetfighting</p><p>Prerequisites: Brawl, base attack bonus +2.</p><p>Benefit: Once per round, if the character makes a successful melee attack with an unarmed strike or a light weapon, the character deals an extra 1d4 points of damage.</p><p></p><p>Improved Feint</p><p>Prerequisites: Intelligence 13, Brawl, Streetfighting.</p><p>Benefit: The character can make a Bluff check in combat as a move action. The character receives a +2 bonus on Bluff checks made to feint in melee combat.</p><p>Normal: Feinting in combat requires an attack action.</p><p></p><p>--------Combat Martial Arts Chain--------------</p><p></p><p>Combat Martial Arts</p><p>Prerequisite: Base attack bonus +1.</p><p>Benefit: With an unarmed strike, the character deals lethal or nonlethal damage (the character’s choice) equal to 1d4 + the character’s Strength modifier. The character’s unarmed attacks count as armed, which means that opponents do not get attacks of opportunity when the character attacks them unarmed. The character may make attacks of opportunity against opponents who provoke such attacks.</p><p>Normal: Without this feat, a character deals only 1d3 points of nonlethal damage. Unarmed attacks normally provoke attacks of opportunity, and unarmed combatants cannot normally make attacks of opportunity.</p><p></p><p>Improved Combat Martial Arts</p><p>Prerequisites: Combat Martial Arts, base attack bonus +4.</p><p>Benefit: The character’s threat range on an unarmed strike im<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />proves to 19–20.</p><p>Normal: A character without this feat threatens a critical hit with an unarmed strike only on a 20.</p><p></p><p>Advanced Combat Martial Arts</p><p>Prerequisites: Combat Martial Arts, Improved Combat Martial Arts, base attack bonus +8.</p><p>Benefit: When the character scores a critical hit on an opponent with an unarmed strike, the character deals triple damage.</p><p>Normal: An unarmed strike critical hit deals double damage.</p><p></p><p></p><p>---------Defensive Martial Arts Chain----------------</p><p>Defensive Martial Arts</p><p>Benefit: The character gains a +1 dodge bonus to Defense against melee attacks.</p><p>Special: A condition that makes the character lose his or her Dexterity bonus to Defense also makes the character lose dodge bonuses. Also, dodge bonuses stack, unlike most other types of bonuses.</p><p></p><p></p><p>Combat Throw</p><p>Prerequisite: Defensive Martial Arts.</p><p>Benefit: The character gains a +2 bonus on opposed Strength and Dexterity checks any time the character attempts trip or grapple attacks, or when the character trys to avoid a trip or grapple attack made against him or her.</p><p></p><p>Improved Combat Throw</p><p>Prerequisites: Defensive Martial Arts, Combat Throw, base attack bonus +3.</p><p>Benefit: In melee combat, if an opponent attacks and misses the character, the character may immediately make a trip attack against the opponent. This counts as an attack of opportunity, which the character can make even if he or she is unarmed. Attacking unarmed in this way does not provoke an attack of opportunity.</p><p>Special: This feat doesn’t grant the character more attacks of opportunity than he or she is normally allowed in a round.</p><p></p><p></p><p>Elusive Target</p><p>Prerequisites: Dexterity 13, Defensive Martial Arts.</p><p>Benefit: When fighting an opponent or multiple opponents in melee, other opponents attempting to target the character with ranged attacks take a –4 penalty. This penalty is in addition to the normal –4 penalty for firing into melee, making the penalty to target to character –8.</p><p>Special: An opponent with the Precise Shot feat has the penalty lessened to –4 when targeting the character.</p><p></p><p>Unbalance Opponent</p><p>Prerequisites: Defensive Martial Arts, base attack bonus +6.</p><p>Benefit: During the character’s action, the character designates an opponent no more than one size category larger or smaller than the character. That opponent doesn’t get to add his or her Strength modifier to attack rolls when targeting the character. (If the opponent has a Strength penalty, he or hse still takes that penalty.)</p><p>The opponent’s Strength modifier applies to damage, as usual.</p><p>The character can select a new opponent on any action.</p></blockquote><p></p>
[QUOTE="Greg K, post: 2907783, member: 5038"] There are three chains (excluding the dodge chain)in d20Modern: Brawl, Combat Martial Arts, and defensive martial arts Brawl -Improved Brawl -knockout punch ---Improved Knockout Punch -Streetfighting ---Improved Feint Combat Martial Arts -Improved Combat Martial Arts ---Advanced Combat Martial Arts Defensive Martial Arts -Combat Throw ---Improved combat Throw -Elusive Dodge -Unbalance Opponent Here are the feats from the d20Modern SRD -------Brawl Chain------------- Brawl Benefit: When making an unarmed attack, the character receives a +1 competence bonus on attack rolls, and the character deals nonlethal damage equal to 1d6 + his or her Strength modifier. Normal: Unarmed attacks normally deal nonlethal damage equal to 1d3 + Strength modifier. Improved Brawl Prerequisites: Brawl, base attack bonus +3. Benefit: When making an unarmed attack, the character receives a +2 competence bonus on his or her attack roll, and the character deals nonlethal damage equal to 1d8 + the character’s Strength modifier. Normal: Unarmed attacks normally deal nonlethal damage equal to 1d3 + Strength modifier. Knockout Punch Prerequisites: Brawl, base attack bonus +3. Benefit: When making the character’s first unarmed attack against a flat-footed opponent, treat a successful attack as a critical hit. This damage is nonlethal damage. Special: Even if the character has the ability to treat unarmed damage as lethal damage, the damage from a knockout punch is always nonlethal. Improved Knockout Punch Prerequisites: Brawl, Knockout Punch, base attack bonus +6. Benefit: When making the character’s first unarmed attack against a flat-footed opponent, treat a successful attack as a critical hit. This critical hit deals triple damage. The damage is nonlethal damage. Special: Even if the character has the ability to treat unarmed damage as lethal damage, the damage from a knockout punch is always nonlethal. Streetfighting Prerequisites: Brawl, base attack bonus +2. Benefit: Once per round, if the character makes a successful melee attack with an unarmed strike or a light weapon, the character deals an extra 1d4 points of damage. Improved Feint Prerequisites: Intelligence 13, Brawl, Streetfighting. Benefit: The character can make a Bluff check in combat as a move action. The character receives a +2 bonus on Bluff checks made to feint in melee combat. Normal: Feinting in combat requires an attack action. --------Combat Martial Arts Chain-------------- Combat Martial Arts Prerequisite: Base attack bonus +1. Benefit: With an unarmed strike, the character deals lethal or nonlethal damage (the character’s choice) equal to 1d4 + the character’s Strength modifier. The character’s unarmed attacks count as armed, which means that opponents do not get attacks of opportunity when the character attacks them unarmed. The character may make attacks of opportunity against opponents who provoke such attacks. Normal: Without this feat, a character deals only 1d3 points of nonlethal damage. Unarmed attacks normally provoke attacks of opportunity, and unarmed combatants cannot normally make attacks of opportunity. Improved Combat Martial Arts Prerequisites: Combat Martial Arts, base attack bonus +4. Benefit: The character’s threat range on an unarmed strike im:)proves to 19–20. Normal: A character without this feat threatens a critical hit with an unarmed strike only on a 20. Advanced Combat Martial Arts Prerequisites: Combat Martial Arts, Improved Combat Martial Arts, base attack bonus +8. Benefit: When the character scores a critical hit on an opponent with an unarmed strike, the character deals triple damage. Normal: An unarmed strike critical hit deals double damage. ---------Defensive Martial Arts Chain---------------- Defensive Martial Arts Benefit: The character gains a +1 dodge bonus to Defense against melee attacks. Special: A condition that makes the character lose his or her Dexterity bonus to Defense also makes the character lose dodge bonuses. Also, dodge bonuses stack, unlike most other types of bonuses. Combat Throw Prerequisite: Defensive Martial Arts. Benefit: The character gains a +2 bonus on opposed Strength and Dexterity checks any time the character attempts trip or grapple attacks, or when the character trys to avoid a trip or grapple attack made against him or her. Improved Combat Throw Prerequisites: Defensive Martial Arts, Combat Throw, base attack bonus +3. Benefit: In melee combat, if an opponent attacks and misses the character, the character may immediately make a trip attack against the opponent. This counts as an attack of opportunity, which the character can make even if he or she is unarmed. Attacking unarmed in this way does not provoke an attack of opportunity. Special: This feat doesn’t grant the character more attacks of opportunity than he or she is normally allowed in a round. Elusive Target Prerequisites: Dexterity 13, Defensive Martial Arts. Benefit: When fighting an opponent or multiple opponents in melee, other opponents attempting to target the character with ranged attacks take a –4 penalty. This penalty is in addition to the normal –4 penalty for firing into melee, making the penalty to target to character –8. Special: An opponent with the Precise Shot feat has the penalty lessened to –4 when targeting the character. Unbalance Opponent Prerequisites: Defensive Martial Arts, base attack bonus +6. Benefit: During the character’s action, the character designates an opponent no more than one size category larger or smaller than the character. That opponent doesn’t get to add his or her Strength modifier to attack rolls when targeting the character. (If the opponent has a Strength penalty, he or hse still takes that penalty.) The opponent’s Strength modifier applies to damage, as usual. The character can select a new opponent on any action. [/QUOTE]
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