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Trying to kitbash an unarmed fighter...
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<blockquote data-quote="harmyn" data-source="post: 2908282" data-attributes="member: 13511"><p>Back in Dragon Issue 295 (pre 3.5 times) there was a an article titled "The Way of the Fist" that featured 3 unarmed prestige classes. Myself and a player managed to cobble somthing out of the various ideas to suit her needs. </p><p></p><p>Background of the character: I had a player and she had this idea for a dwarf thug inspired by the character Jayne Cobb from Firefly. She was a hardcore thug too when all was said and done. She started off wielding a 2-handed sword we dubbed a "dwarven claymore" but she preferred to go into more personal combat. She ended up with 2 levels in Fighter, 3 in Rogue, 4 in Barbarian (she did pay the xp penalty for this variance), and last off she was at level 2 in the Prestige Class. She chose her feats well and is pretty tough.</p><p></p><p>"Street Thug"</p><p></p><p><u>Requirements</u></p><p>Base Attack Bonus +7</p><p>Special: Rage 2/day</p><p>Feat: Improved Grapple</p><p>Feat: Improved Toughness</p><p>Feat: Improved Unarmed Combat</p><p>Feat: Weaqpon Focus (unarmed strike)</p><p>Skill: Intimidation (6 ranks)</p><p> </p><p></p><p><u>Level....BAB....Fort....Ref....Will.....Special</u></p><p>...1.......+1......+2.....+0.....+0......Berserker's Fury, Power Strike (1d4)</p><p>...2.......+2......+3.....+0.....+0......Great Grappler</p><p>...3.......+3......+3.....+1.....+0......Deadly Pin, Power Strike (1d6)</p><p>...4.......+4......+4.....+1.....+0......Iron Jaw</p><p>...5.......+5......+4.....+1.....+0......Rage +1/day, Bashing Fortitude</p><p></p><p><strong>Berserker's Fury: </strong> When a rage begins the character can choose to increase power by sacrificing duration. Each round she gives up from the duration of her rage she gains +1 to her Strength and Constitution (the added Con does NOT increase duration) and all bonuses fade when the rage ends.</p><p></p><p><strong>Power Strike:</strong> At 1st level the Thug's unarmed damage increases to 1d4 (or optionally by 1 die increment). At 3rd level the damage increases to 1d6 (or optionally another 1 die increment).</p><p></p><p><strong>Great Grappler:</strong> At 2nd level the Thug can hold and pin creatures up to 2 size categories larger than she is.</p><p></p><p><strong>Deadly Pin:</strong> On When succeeding on grapple check to pin an opponent she also automatically deals unarmed damage.</p><p></p><p><strong>Iron Jaw:</strong> Thugs gains (additional if already possessed) damage reduction against nonlethal damage equal to her Constitution bonus. She still takes nonlethal damage caused by forced marches, hustling overland, and other non-combat sources normally. She also gains a +1 bonus on all saves to avoid being stunned.</p><p></p><p><strong>Bashing Fortitude:</strong> Half of all bashing/bludgeoning damage is converted to nonlethal damage and is subject to the damage reduction provided by Iron Jaw.</p></blockquote><p></p>
[QUOTE="harmyn, post: 2908282, member: 13511"] Back in Dragon Issue 295 (pre 3.5 times) there was a an article titled "The Way of the Fist" that featured 3 unarmed prestige classes. Myself and a player managed to cobble somthing out of the various ideas to suit her needs. Background of the character: I had a player and she had this idea for a dwarf thug inspired by the character Jayne Cobb from Firefly. She was a hardcore thug too when all was said and done. She started off wielding a 2-handed sword we dubbed a "dwarven claymore" but she preferred to go into more personal combat. She ended up with 2 levels in Fighter, 3 in Rogue, 4 in Barbarian (she did pay the xp penalty for this variance), and last off she was at level 2 in the Prestige Class. She chose her feats well and is pretty tough. "Street Thug" [U]Requirements[/U] Base Attack Bonus +7 Special: Rage 2/day Feat: Improved Grapple Feat: Improved Toughness Feat: Improved Unarmed Combat Feat: Weaqpon Focus (unarmed strike) Skill: Intimidation (6 ranks) [U]Level....BAB....Fort....Ref....Will.....Special[/U] ...1.......+1......+2.....+0.....+0......Berserker's Fury, Power Strike (1d4) ...2.......+2......+3.....+0.....+0......Great Grappler ...3.......+3......+3.....+1.....+0......Deadly Pin, Power Strike (1d6) ...4.......+4......+4.....+1.....+0......Iron Jaw ...5.......+5......+4.....+1.....+0......Rage +1/day, Bashing Fortitude [B]Berserker's Fury: [/B] When a rage begins the character can choose to increase power by sacrificing duration. Each round she gives up from the duration of her rage she gains +1 to her Strength and Constitution (the added Con does NOT increase duration) and all bonuses fade when the rage ends. [B]Power Strike:[/B] At 1st level the Thug's unarmed damage increases to 1d4 (or optionally by 1 die increment). At 3rd level the damage increases to 1d6 (or optionally another 1 die increment). [B]Great Grappler:[/B] At 2nd level the Thug can hold and pin creatures up to 2 size categories larger than she is. [B]Deadly Pin:[/B] On When succeeding on grapple check to pin an opponent she also automatically deals unarmed damage. [B]Iron Jaw:[/B] Thugs gains (additional if already possessed) damage reduction against nonlethal damage equal to her Constitution bonus. She still takes nonlethal damage caused by forced marches, hustling overland, and other non-combat sources normally. She also gains a +1 bonus on all saves to avoid being stunned. [B]Bashing Fortitude:[/B] Half of all bashing/bludgeoning damage is converted to nonlethal damage and is subject to the damage reduction provided by Iron Jaw. [/QUOTE]
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