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Trying to make 5e more oldish and want some people's opinions
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<blockquote data-quote="lluewhyn" data-source="post: 7535204" data-attributes="member: 6887379"><p>As others have said, try playing with the rules as written and figuring out <em>why</em> they were written as opposed to just making changes off the bat. I know in the last few editions, I've seen certain rules that looked odd up front based on my prior edition experience but made sense later. For example, 4th Edition doubled the amount of ability bonuses that you'd get from reaching every four levels compared to 3.X. However, something I didn't realize at the time was that magic items no longer gave you ability bonuses. In 5th edition, I looked askew at the seemingly low proficiency bonus increases, before later learning about the bounded accuracy philosophy and how it was baked into the game.</p><p></p><p>I think it's certainly possible to play the game as intended for awhile and later decide to implement some old school flavor (the DMG has several options), but you'll have a better understanding of how and why things happen in the current game to better implement those changes. For example, I fully understand and appreciate the reason why Concentration was implemented in 5E, but I still think it has some negative effects on play that I'm looking for ways to mitigate. </p><p></p><p>I do strongly disagree with changes to make healing take longer. The last three editions have seen progressive revisions to how HP work, away from actual literal damage to more of an abstraction, such as plot or luck points. 3rd Edition started by saying that the high-level character isn't <em>actually</em> able to take more lethal blows, the higher HP just represent the ability to roll with the blow and turn an attack into more of a minor wound. 4th and 5th Editions have taken a step further and said you might not actually have received a significant wound at all, maybe just a close parry, or a loss of stamina, or your luck's running out, etc. This actually ends up even tracking with how the novels written during the 1E/2E era were designed, with characters like Caramon or Wulfgar getting light cuts, blows that knocked the wind out of them or the like. The only time these novels showed characters getting impaled or hit full on with an axe were when they showed these characters dying.</p></blockquote><p></p>
[QUOTE="lluewhyn, post: 7535204, member: 6887379"] As others have said, try playing with the rules as written and figuring out [I]why[/I] they were written as opposed to just making changes off the bat. I know in the last few editions, I've seen certain rules that looked odd up front based on my prior edition experience but made sense later. For example, 4th Edition doubled the amount of ability bonuses that you'd get from reaching every four levels compared to 3.X. However, something I didn't realize at the time was that magic items no longer gave you ability bonuses. In 5th edition, I looked askew at the seemingly low proficiency bonus increases, before later learning about the bounded accuracy philosophy and how it was baked into the game. I think it's certainly possible to play the game as intended for awhile and later decide to implement some old school flavor (the DMG has several options), but you'll have a better understanding of how and why things happen in the current game to better implement those changes. For example, I fully understand and appreciate the reason why Concentration was implemented in 5E, but I still think it has some negative effects on play that I'm looking for ways to mitigate. I do strongly disagree with changes to make healing take longer. The last three editions have seen progressive revisions to how HP work, away from actual literal damage to more of an abstraction, such as plot or luck points. 3rd Edition started by saying that the high-level character isn't [I]actually[/I] able to take more lethal blows, the higher HP just represent the ability to roll with the blow and turn an attack into more of a minor wound. 4th and 5th Editions have taken a step further and said you might not actually have received a significant wound at all, maybe just a close parry, or a loss of stamina, or your luck's running out, etc. This actually ends up even tracking with how the novels written during the 1E/2E era were designed, with characters like Caramon or Wulfgar getting light cuts, blows that knocked the wind out of them or the like. The only time these novels showed characters getting impaled or hit full on with an axe were when they showed these characters dying. [/QUOTE]
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