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*Dungeons & Dragons
Trying to make 5e more oldish and want some people's opinions
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<blockquote data-quote="Oofta" data-source="post: 7535637" data-attributes="member: 6801845"><p>One person's "realism" is another person's head scratcher. See the thread on weapon weights as an example.</p><p></p><p>So for the suggestions you've made, I'd just caution on a couple of things. First, D&D isn't particularly realistic because there has to be a great deal of simplification for the game to work. </p><p></p><p>Second, be consistent. For example, if paper is cheap and there's a morning newspaper (or wanted posters, flyers handed out on the corner, etc) I'd really question strict literacy rules. That's really campaign specific, but I always thought it was odd when some campaigns have print/paper everywhere and only a few people can read. At the very least, I'd tie literacy to classes and backgrounds as mentioned.</p><p></p><p>Third, personally I don't think it's particularly realistic for a higher level fighter to be fumbling consistently. I had a DM long ago that did that ... it was annoying and one of the reasons I left the game. I take the view that a high level fighter may actually be feinting/parrying/swinging less often than a low level fighter. They're just more effective at it and have a better chance of landing a wounding blow.</p><p></p><p>Last, but not least, I'd still suggest running for a bit with standard rules even if it's just a one-off fight or ten so you and your group get a better feel for the game. It's your game and I know I have some minor tweaks, but I started with generic rules first.</p><p></p><p>Good luck, have fun, discuss rules changes with your group.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7535637, member: 6801845"] One person's "realism" is another person's head scratcher. See the thread on weapon weights as an example. So for the suggestions you've made, I'd just caution on a couple of things. First, D&D isn't particularly realistic because there has to be a great deal of simplification for the game to work. Second, be consistent. For example, if paper is cheap and there's a morning newspaper (or wanted posters, flyers handed out on the corner, etc) I'd really question strict literacy rules. That's really campaign specific, but I always thought it was odd when some campaigns have print/paper everywhere and only a few people can read. At the very least, I'd tie literacy to classes and backgrounds as mentioned. Third, personally I don't think it's particularly realistic for a higher level fighter to be fumbling consistently. I had a DM long ago that did that ... it was annoying and one of the reasons I left the game. I take the view that a high level fighter may actually be feinting/parrying/swinging less often than a low level fighter. They're just more effective at it and have a better chance of landing a wounding blow. Last, but not least, I'd still suggest running for a bit with standard rules even if it's just a one-off fight or ten so you and your group get a better feel for the game. It's your game and I know I have some minor tweaks, but I started with generic rules first. Good luck, have fun, discuss rules changes with your group. [/QUOTE]
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