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Community
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Trying to make 5e more oldish and want some people's opinions
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<blockquote data-quote="WhosDaDungeonMaster" data-source="post: 7535755"><p>I recall this as well, and I don't remember who suggested it either LOL. But, that was the consensus for my group. They are all level 4 now, and by the time they finish the adventure they will be 5th. That was the point we all agreed to review and revise the file I have been building regarding house-rules.</p><p></p><p>But, that being said, a few changes I've ruled (as DM) from the beginning, such as Dragonborn having a Speed of 25 and not 30. My take is I want them a bit slower moving in my world. The player was fine with it. Everyone is happy! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>We use a similar system. A natural 1 requires a Dex check (or weapon dropped), but this is always assumed to be a proficent check (so higher level characters are less likely to fail). If that fails, a second check is required, with failure on the second check meaning the character falls prone. Since natural 1's aren't that common, it isn't all the time and doesn't really slow things down much.</p><p></p><p>On crits, we use the double dice RAW for now, but in the past I changed it to max damage (so no roll needed). I don't know if I will bother changing it in the future as double dice works fine.</p><p></p><p>As to the OP, if you make a Table, I would suggest having the roll adjusted by level, decreasing the likelihood of serious fumbles, etc. as level increases.</p></blockquote><p></p>
[QUOTE="WhosDaDungeonMaster, post: 7535755"] I recall this as well, and I don't remember who suggested it either LOL. But, that was the consensus for my group. They are all level 4 now, and by the time they finish the adventure they will be 5th. That was the point we all agreed to review and revise the file I have been building regarding house-rules. But, that being said, a few changes I've ruled (as DM) from the beginning, such as Dragonborn having a Speed of 25 and not 30. My take is I want them a bit slower moving in my world. The player was fine with it. Everyone is happy! :) We use a similar system. A natural 1 requires a Dex check (or weapon dropped), but this is always assumed to be a proficent check (so higher level characters are less likely to fail). If that fails, a second check is required, with failure on the second check meaning the character falls prone. Since natural 1's aren't that common, it isn't all the time and doesn't really slow things down much. On crits, we use the double dice RAW for now, but in the past I changed it to max damage (so no roll needed). I don't know if I will bother changing it in the future as double dice works fine. As to the OP, if you make a Table, I would suggest having the roll adjusted by level, decreasing the likelihood of serious fumbles, etc. as level increases. [/QUOTE]
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Community
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Trying to make 5e more oldish and want some people's opinions
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