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Trying to make 5e more oldish and want some people's opinions
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<blockquote data-quote="WhosDaDungeonMaster" data-source="post: 7535865"><p>Well, obviously you put a lot of work into this, so, regardless of anything else I appreciate that. I don't have time to check your numbers since I am about to work two 12-hours shifts, but probably Sunday.</p><p></p><p>Until then, giving it a quick glance, it looks like you didn't factor in my comment that these checks are <em>always</em> considered proficient. So, for instance, at Level 17+, given a Dex 14 with a +2 modifier and +6 proficiency bonus (total +8 to the check), the character will only drop their weapon on a 1. Note, a Dex 16 or higher at level 17+ (prof bonus +6) always makes there check since their total bonus is +9 and rolling a 1 still makes the DC 10 check. At any rate, with the +8 described earlier (Dex 14 or 15), the player would have to roll a Natural 1 for the attack, then roll another 1 for dropping their weapon, and then another 1 to fall prone. That is only 1 in 8000. Even with the vast number of attacks possibly over the course of some days... you aren't likely to see a tier 4 character with a good Dex drop their weapon or fall down very often.</p><p></p><p>Some people play checks of 1 always fail and 20 always succeed, but that isn't RAW. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> If you have the time and want to rerun your binomial distribution with the proficiency bonus applied, I'll be pleased to see how it works out. Oh, and FYI, I am extremely well-versed in statistics and probabilities, so don't disappoint me if you run the numbers. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="WhosDaDungeonMaster, post: 7535865"] Well, obviously you put a lot of work into this, so, regardless of anything else I appreciate that. I don't have time to check your numbers since I am about to work two 12-hours shifts, but probably Sunday. Until then, giving it a quick glance, it looks like you didn't factor in my comment that these checks are [I]always[/I] considered proficient. So, for instance, at Level 17+, given a Dex 14 with a +2 modifier and +6 proficiency bonus (total +8 to the check), the character will only drop their weapon on a 1. Note, a Dex 16 or higher at level 17+ (prof bonus +6) always makes there check since their total bonus is +9 and rolling a 1 still makes the DC 10 check. At any rate, with the +8 described earlier (Dex 14 or 15), the player would have to roll a Natural 1 for the attack, then roll another 1 for dropping their weapon, and then another 1 to fall prone. That is only 1 in 8000. Even with the vast number of attacks possibly over the course of some days... you aren't likely to see a tier 4 character with a good Dex drop their weapon or fall down very often. Some people play checks of 1 always fail and 20 always succeed, but that isn't RAW. :) If you have the time and want to rerun your binomial distribution with the proficiency bonus applied, I'll be pleased to see how it works out. Oh, and FYI, I am extremely well-versed in statistics and probabilities, so don't disappoint me if you run the numbers. ;) [/QUOTE]
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