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<blockquote data-quote="Red Spire Press" data-source="post: 1610360" data-attributes="member: 7373"><p>*looks around in a bit of a sneaky fashion*</p><p></p><p>...</p><p></p><p>Dark Legacies may be just what you're looking for... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's not just low-magic in the sense that there are new magic rules, but the entire setting is adapted to a low-magic environment and tailor made for gritty and exhilarating play. There are new races, new classes, new skills, new feats, new arms & equipment upgrades, simple yet effective supplementary combat rules, new magic rules, entirely new mechanics for priests (which are, themselves, a new class), and plenty of grit & consequences for those who still wish to walk the dark road of magical practice (taint which can corrupt the caster over time, spell failure consequences, and demonic possession). Regarding religion, it takes a monotheistic, very institution-oriented approach with plenty of denominational and factional intrigue, which adds plenty of unique flavor. </p><p></p><p>*sneaks off*</p><p></p><p>psssttt... <a href="http://www.redspirepress.com" target="_blank">http://www.redspirepress.com</a> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Red Spire Press, post: 1610360, member: 7373"] *looks around in a bit of a sneaky fashion* ... Dark Legacies may be just what you're looking for... :) It's not just low-magic in the sense that there are new magic rules, but the entire setting is adapted to a low-magic environment and tailor made for gritty and exhilarating play. There are new races, new classes, new skills, new feats, new arms & equipment upgrades, simple yet effective supplementary combat rules, new magic rules, entirely new mechanics for priests (which are, themselves, a new class), and plenty of grit & consequences for those who still wish to walk the dark road of magical practice (taint which can corrupt the caster over time, spell failure consequences, and demonic possession). Regarding religion, it takes a monotheistic, very institution-oriented approach with plenty of denominational and factional intrigue, which adds plenty of unique flavor. *sneaks off* psssttt... [url]http://www.redspirepress.com[/url] ;) [/QUOTE]
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