Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Trying to Make a Good HexBlade. Advice or Help Please?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="StreamOfTheSky" data-source="post: 4824884" data-attributes="member: 35909"><p>Well, the "best" Hexblades I've seen and made only dipped into level 3 or so for the +cha to saves and Mettle, then leveled elsewhere. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Straight Hexblade can work, too, I guess.</p><p></p><p>What are the stats of the Half-Vampire template? And how much LA?</p><p></p><p>Do you have any particular ideas for the character, and his fighting style?</p><p></p><p>If you go to level 4+, definitely use Dark Companion variant (PH2) instead of a familiar. It's just such a great debuff to help the party.</p><p></p><p>For a build, I've always liked the idea of a LN or LE Hexblade 3 / Monk 2 / Fighter x / Kensai 10 (Take enough Fighter levels to enter Kensai, and then take it or something else after; I'd do Fighter or Monk first, and Hexblade just before entering Kensai). My concept would take feats like Hold the Line, Defensive Throw, and Mage Slayer (C.Warrior). Thus, between those abilities and Evasion and Mettle, would be the ultimate defensive / counter-attacking character.</p><p></p><p>Even not going in that direction, straight Hexblade is a perfect way to enter the Kensai prestige class, since it has full BAB and all the required skills as class skills, plus a similar charisma focus. I won't suggest any other builds until you give some idea what you'd like. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You should check if Magic Item Compendium is allowed. Or the Eberron Campaign book, but that's less likely. Those books have items called eternal wands, which cost close to what a normal wand does. However, there are two main differences: 1) You can use the wand 2/day forever, instead of 50 expendable charges whenever you want; and most importantly 2) ANY arcane caster (that's you!) can use an eternal wand of ANY arcane spell (up to level 3), regardless of whose spell list it came from. So, you could get eternal wands of Cure x Wounds, from Bard. Or utility or blasting spells from the sorc/wiz list. This adds a lot more versatility to a Hexblade.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4824884, member: 35909"] Well, the "best" Hexblades I've seen and made only dipped into level 3 or so for the +cha to saves and Mettle, then leveled elsewhere. :) Straight Hexblade can work, too, I guess. What are the stats of the Half-Vampire template? And how much LA? Do you have any particular ideas for the character, and his fighting style? If you go to level 4+, definitely use Dark Companion variant (PH2) instead of a familiar. It's just such a great debuff to help the party. For a build, I've always liked the idea of a LN or LE Hexblade 3 / Monk 2 / Fighter x / Kensai 10 (Take enough Fighter levels to enter Kensai, and then take it or something else after; I'd do Fighter or Monk first, and Hexblade just before entering Kensai). My concept would take feats like Hold the Line, Defensive Throw, and Mage Slayer (C.Warrior). Thus, between those abilities and Evasion and Mettle, would be the ultimate defensive / counter-attacking character. Even not going in that direction, straight Hexblade is a perfect way to enter the Kensai prestige class, since it has full BAB and all the required skills as class skills, plus a similar charisma focus. I won't suggest any other builds until you give some idea what you'd like. :) You should check if Magic Item Compendium is allowed. Or the Eberron Campaign book, but that's less likely. Those books have items called eternal wands, which cost close to what a normal wand does. However, there are two main differences: 1) You can use the wand 2/day forever, instead of 50 expendable charges whenever you want; and most importantly 2) ANY arcane caster (that's you!) can use an eternal wand of ANY arcane spell (up to level 3), regardless of whose spell list it came from. So, you could get eternal wands of Cure x Wounds, from Bard. Or utility or blasting spells from the sorc/wiz list. This adds a lot more versatility to a Hexblade. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Trying to Make a Good HexBlade. Advice or Help Please?
Top