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Trying to Make a Good HexBlade. Advice or Help Please?
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<blockquote data-quote="Shin Okada" data-source="post: 4828636" data-attributes="member: 1956"><p>If the DM allows to use AEG weapons, Gyrspike is another good choice of Kensai weapon. It can inflict slashing damages with it's sword blade and can inflict bludgeoning damages with it's flail head. As you can give different abilities on each of the heads, adding Sweeping and such for flail head may make a really interesting versatile weapon.</p><p></p><p>Or, you can just use a Jovar (Planar Handbook) made of adamantine or starmetal. Jovar is simply good on damage dealing (2d6, threat range 19-20).</p><p></p><p>One of the problem on Kensai is that you have to use your signature weapon for everything. Thus, you may have hard time against something with good DR of rare type.</p><p></p><p>Basically, there are two types of approach. Use a two-handed weapon and power attack to inflict really good amount of damage per hit. Or, give your signature weapon Transmuting property (MIC).</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 4828636, member: 1956"] If the DM allows to use AEG weapons, Gyrspike is another good choice of Kensai weapon. It can inflict slashing damages with it's sword blade and can inflict bludgeoning damages with it's flail head. As you can give different abilities on each of the heads, adding Sweeping and such for flail head may make a really interesting versatile weapon. Or, you can just use a Jovar (Planar Handbook) made of adamantine or starmetal. Jovar is simply good on damage dealing (2d6, threat range 19-20). One of the problem on Kensai is that you have to use your signature weapon for everything. Thus, you may have hard time against something with good DR of rare type. Basically, there are two types of approach. Use a two-handed weapon and power attack to inflict really good amount of damage per hit. Or, give your signature weapon Transmuting property (MIC). [/QUOTE]
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Trying to Make a Good HexBlade. Advice or Help Please?
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