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Trying to Make a Good HexBlade. Advice or Help Please?
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<blockquote data-quote="insanogeddon" data-source="post: 4841231" data-attributes="member: 82822"><p><strong>I recon</strong></p><p></p><p>Use a reach weapon and be 2nd line... try and get a standard of courage from complete warrior.</p><p> </p><p>Veil of Allure from sandstorm is also handy.</p><p> </p><p>Don't forget wands and staffs... spell thieves get alot of spell access..</p><p> </p><p>1. Quick Draw or Combat Reflexes</p><p>3. Intimidating Strike (extra -2 hit/dam/saves debuff... +2 DC to hex)</p><p>6. Power Attack or Expert Tactician</p><p>9. Master Spellthief (Cast at character level, Steal up to 9th level spells)</p><p>12.</p><p> </p><p> </p><p>Most any sensible DM will allow the hex bonus feats at 5th, 10th, 15th to be related to the hexblade power and copied across. Like 'extra hex' (like extra bardic music, rage, wild shape or stunning fist) for 2 to 4 (up to DM) extra hexes and 'Ability Focus': HEX for +2 DC as monster manual or srd.</p><p> </p><p>Quick draw is very handy and you may fing your dm rarely provokes more than one attack of opportunity so a high dex and feats for such are sort of a waste.</p><p> </p><p>Blind Fighting is also a great pick.</p><p> </p><p> </p><p>As human it hurts morally but its not a bad idea to take your first level as hexblade (thus can get intim strike and power attack straight up) and the spellthief level second.</p><p> </p><p> </p><p>A wand holding weapon from complete scoundrel is also handy.</p><p> </p><p> </p><p>Cleave, Weapon Focus, Improved bull rush and 3mountains style is an alternate route.. good to club things useless but not so much shining or as cool as what SpellHexThiefBlades are about.</p></blockquote><p></p>
[QUOTE="insanogeddon, post: 4841231, member: 82822"] [b]I recon[/b] Use a reach weapon and be 2nd line... try and get a standard of courage from complete warrior. Veil of Allure from sandstorm is also handy. Don't forget wands and staffs... spell thieves get alot of spell access.. 1. Quick Draw or Combat Reflexes 3. Intimidating Strike (extra -2 hit/dam/saves debuff... +2 DC to hex) 6. Power Attack or Expert Tactician 9. Master Spellthief (Cast at character level, Steal up to 9th level spells) 12. Most any sensible DM will allow the hex bonus feats at 5th, 10th, 15th to be related to the hexblade power and copied across. Like 'extra hex' (like extra bardic music, rage, wild shape or stunning fist) for 2 to 4 (up to DM) extra hexes and 'Ability Focus': HEX for +2 DC as monster manual or srd. Quick draw is very handy and you may fing your dm rarely provokes more than one attack of opportunity so a high dex and feats for such are sort of a waste. Blind Fighting is also a great pick. As human it hurts morally but its not a bad idea to take your first level as hexblade (thus can get intim strike and power attack straight up) and the spellthief level second. A wand holding weapon from complete scoundrel is also handy. Cleave, Weapon Focus, Improved bull rush and 3mountains style is an alternate route.. good to club things useless but not so much shining or as cool as what SpellHexThiefBlades are about. [/QUOTE]
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Trying to Make a Good HexBlade. Advice or Help Please?
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