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General Tabletop Discussion
Character Builds & Optimization
Trying to make a good vengeance paladin, I need some help.
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<blockquote data-quote="Blue" data-source="post: 7314071" data-attributes="member: 20564"><p>The estimable [MENTION=68748]Gladius Legis[/MENTION] said much of what I was going to. Vengance works fantastically with Great Weapon Mastery, so go two handed weapon and enjoy lots of damage.</p><p></p><p>Dump Dex - an 8 won't hurt your AC, and you want to go after foes so they have a chance to move closer so you can close and engage on round one.</p><p></p><p>Focus on STR & CON (for both Concentration and survivability). Early on don't miss spells like Shield of Faith and Protection from Evil and Good to help keep you up because you will make yourself a target. On the other hand, if you go variant human and pick up GWM at 1st, Bless to land it more is the way to go. (This is in addition to GL's suggestion about Haste at later levels.)</p><p></p><p>Depending on what level you expect the game to end at makes a big difference for multiclassing. If it's less than the teens, I wouldn't do it. And you don't need to do it, it's just a different focus.</p><p></p><p>If you do multiclass I can't complain about GL's suggestion of Fighter 1st to get CON saves, but it delays so many good paladin abilities it's hard to suggest it. I'd want to stay pure paladin until 5th for extra attack ... no 6th for aura of protection ... no 8th for the ASI ... no 11th for improved divine smite, wait 12th for the ASI, hey 13th is 4th level spells. See the problem?</p><p></p><p>Talking about fighter, if you go three levels with your GWM build, you can validly go either Battle Master, to land more +10 damage blows, or Champion to get more crits which give you both more damage and an extra bonus action attack. BM is more reliable, Champion more "oh YES!" when the dice love you.</p></blockquote><p></p>
[QUOTE="Blue, post: 7314071, member: 20564"] The estimable [MENTION=68748]Gladius Legis[/MENTION] said much of what I was going to. Vengance works fantastically with Great Weapon Mastery, so go two handed weapon and enjoy lots of damage. Dump Dex - an 8 won't hurt your AC, and you want to go after foes so they have a chance to move closer so you can close and engage on round one. Focus on STR & CON (for both Concentration and survivability). Early on don't miss spells like Shield of Faith and Protection from Evil and Good to help keep you up because you will make yourself a target. On the other hand, if you go variant human and pick up GWM at 1st, Bless to land it more is the way to go. (This is in addition to GL's suggestion about Haste at later levels.) Depending on what level you expect the game to end at makes a big difference for multiclassing. If it's less than the teens, I wouldn't do it. And you don't need to do it, it's just a different focus. If you do multiclass I can't complain about GL's suggestion of Fighter 1st to get CON saves, but it delays so many good paladin abilities it's hard to suggest it. I'd want to stay pure paladin until 5th for extra attack ... no 6th for aura of protection ... no 8th for the ASI ... no 11th for improved divine smite, wait 12th for the ASI, hey 13th is 4th level spells. See the problem? Talking about fighter, if you go three levels with your GWM build, you can validly go either Battle Master, to land more +10 damage blows, or Champion to get more crits which give you both more damage and an extra bonus action attack. BM is more reliable, Champion more "oh YES!" when the dice love you. [/QUOTE]
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Trying to make a good vengeance paladin, I need some help.
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