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Trying to make a monk, cant figure out feats..
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<blockquote data-quote="BENINHB" data-source="post: 5128849" data-attributes="member: 86022"><p>Didnt know if your Human or not so i didn't include the extra feat, If you are Human i like Able Learner as that first feat to give you access to Use Magic Device as a class skill. this is a huge bonus since you can buff yourself and have a lot of extra utility abilities.</p><p></p><p>Level 1: Improved Natural Attack</p><p>Monk 1: Stunning Fist</p><p>Monk 2: Combat Reflexes</p><p>Level 3: Dodge</p><p>Monk 6: Improved Trip</p><p>Level 6: Defensive Throw</p><p>Level 9: Power Attack (to follow up on tripped opponents) or Pain Touch</p><p></p><p>Get a Tripping Tripping reach weapon (I like the Guisarme) then trip and follow up with a free Power Attack. Reach weapons have no draw backs for a monk since you can use Unarmed Strikes against adjacent spaces. A two handed weapon also magnifies your power attack greater than your unarmed strike.</p><p></p><p>Defensive Throw is great since it gives you a free trip attempt against anyone who misses you in melee and Improved Trip gives you a follow up attack if you're successful with the trip. With Wis, Dex, Monk bonus AC and magic items you should have a pretty high AC to take advantage of this.</p><p></p><p>A tactic I often use effectively is tripping with an AoO and then on my turn 5ft stepping up to them and Flurry stomping them while they are prone. Defensive Throw also sets this up a lot.</p><p></p><p>this is roughly the build for my monk but after lvl 6 I took my monk to Psionic Fist and use Psionic Powers to buff myself instead of UMD.</p></blockquote><p></p>
[QUOTE="BENINHB, post: 5128849, member: 86022"] Didnt know if your Human or not so i didn't include the extra feat, If you are Human i like Able Learner as that first feat to give you access to Use Magic Device as a class skill. this is a huge bonus since you can buff yourself and have a lot of extra utility abilities. Level 1: Improved Natural Attack Monk 1: Stunning Fist Monk 2: Combat Reflexes Level 3: Dodge Monk 6: Improved Trip Level 6: Defensive Throw Level 9: Power Attack (to follow up on tripped opponents) or Pain Touch Get a Tripping Tripping reach weapon (I like the Guisarme) then trip and follow up with a free Power Attack. Reach weapons have no draw backs for a monk since you can use Unarmed Strikes against adjacent spaces. A two handed weapon also magnifies your power attack greater than your unarmed strike. Defensive Throw is great since it gives you a free trip attempt against anyone who misses you in melee and Improved Trip gives you a follow up attack if you're successful with the trip. With Wis, Dex, Monk bonus AC and magic items you should have a pretty high AC to take advantage of this. A tactic I often use effectively is tripping with an AoO and then on my turn 5ft stepping up to them and Flurry stomping them while they are prone. Defensive Throw also sets this up a lot. this is roughly the build for my monk but after lvl 6 I took my monk to Psionic Fist and use Psionic Powers to buff myself instead of UMD. [/QUOTE]
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Trying to make a monk, cant figure out feats..
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