Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
trying to make an alien-themed race but they keep turning into elves, help.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8689612" data-attributes="member: 6790260"><p>Some of what you're running into is that...elves, in their archetypal form, <em>were made to be alien</em>. So if you're shooting for something being alien, you're probably gonna have some similarities to "elf" no matter what.</p><p></p><p>But if you'd like pointers on what to avoid to prevent an "alien" race from being too elf-like:</p><p></p><p>1. Elves have an emphasis on grace and magic. If your aliens are "ugly" or "brutish," and don't really do magic much, that will help.</p><p>2. Elves, despite being pulled out of their Tolkien context, still have shades of "relic of a better time" or "proud representatives of a lost/fallen world that was more magical and beautiful." So, having your new creation be either at the height of their power or still developing (that is, they aren't "fallen," they haven't climbed high enough to fall yet), that's a useful distinction.</p><p>3. Elves have a thing for physically beautiful things. Crystal spires, swooping lines, natural tree-homes, etc. Give your aliens an industrialized, scientific look, with concrete and steel, hard lines and right angles, etc. Make them look like the only people allowed to be architects are dispassionate engineers.</p><p>4. Realistically, Vulcans SHOULD look like Elves--but they don't. And the main reason, despite having the pointy ears, long lifespans, great strength, superior knowledge, etc. is that Vulcans are so big on logic, logic, logic. It distances them from the implicit hedonism (of high-elf-type elves) or primal-traditionalism (of wood-elf-type elves) that elves usually carry. Try to do something similar--making them hardcore militarists could help.</p><p>5. Finally...elves look like humans. They have humanoid body plans, two eyes, one nose, one mouth, two arms, etc. etc. Break that mold. Give your race extra eyes or fewer eyes, a flat face with nasal slits (like how the gith look), multiple mouths/voices or no mouth at all, tentacles or different numbers of limbs, etc. etc. The classic sci-fi way of making an alien look, y'know, alien.</p><p></p><p>As a sort of sub-point to the previous: elves are mammals. Making a reptile or insect would instantly push you away from feeling like an "elf" even if culturally the creatures behave a lot like elves, because humans are visual creatures and our judgments of other beings are often based on what they look like.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8689612, member: 6790260"] Some of what you're running into is that...elves, in their archetypal form, [I]were made to be alien[/I]. So if you're shooting for something being alien, you're probably gonna have some similarities to "elf" no matter what. But if you'd like pointers on what to avoid to prevent an "alien" race from being too elf-like: 1. Elves have an emphasis on grace and magic. If your aliens are "ugly" or "brutish," and don't really do magic much, that will help. 2. Elves, despite being pulled out of their Tolkien context, still have shades of "relic of a better time" or "proud representatives of a lost/fallen world that was more magical and beautiful." So, having your new creation be either at the height of their power or still developing (that is, they aren't "fallen," they haven't climbed high enough to fall yet), that's a useful distinction. 3. Elves have a thing for physically beautiful things. Crystal spires, swooping lines, natural tree-homes, etc. Give your aliens an industrialized, scientific look, with concrete and steel, hard lines and right angles, etc. Make them look like the only people allowed to be architects are dispassionate engineers. 4. Realistically, Vulcans SHOULD look like Elves--but they don't. And the main reason, despite having the pointy ears, long lifespans, great strength, superior knowledge, etc. is that Vulcans are so big on logic, logic, logic. It distances them from the implicit hedonism (of high-elf-type elves) or primal-traditionalism (of wood-elf-type elves) that elves usually carry. Try to do something similar--making them hardcore militarists could help. 5. Finally...elves look like humans. They have humanoid body plans, two eyes, one nose, one mouth, two arms, etc. etc. Break that mold. Give your race extra eyes or fewer eyes, a flat face with nasal slits (like how the gith look), multiple mouths/voices or no mouth at all, tentacles or different numbers of limbs, etc. etc. The classic sci-fi way of making an alien look, y'know, alien. As a sort of sub-point to the previous: elves are mammals. Making a reptile or insect would instantly push you away from feeling like an "elf" even if culturally the creatures behave a lot like elves, because humans are visual creatures and our judgments of other beings are often based on what they look like. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
trying to make an alien-themed race but they keep turning into elves, help.
Top