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trying to make an alien-themed race but they keep turning into elves, help.
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<blockquote data-quote="Dannyalcatraz" data-source="post: 8690613" data-attributes="member: 19675"><p>The Omec of <em>Defiance</em> were kind of space Drow-Gnolls. Technologically advanced and quite charismatic. But almost all the other species in the setting were considered inferior and…<em>on the menu. </em>IOW, they took many of the Drow-version of elf stereotypes and subverted them.</p><p></p><p>[URL unfurl="true"]https://aliens.fandom.com/wiki/Omec[/URL]</p><p></p><p>For that matter, one of my favorite Sci-Fi RPG alien species to drop in to fantasy settings are the Seshayans, originally from Alternity, and converted to Star*Drive (D20 Modern). Here’s a write up I found for them:</p><p></p><p>[SPOILER="Seshayans"]</p><p>Sesheyan</p><p>Sources/Inspiration Starfinder Core Rulebook, Alternity Players Handbook, ObsidianPortal sites</p><p>These winged hunters were found on a jungle world at a stone-aged civilization level before they were subjugated by the Azlanti.</p><p></p><p>Ability Modifiers +2 Dex, +2 Wis, -2 Cha</p><p>Hit Points 4</p><p></p><p>Size and Type</p><p>Sesheyan are Medium humanoids with the Sesheyan subtype.</p><p></p><p>Exceptional Vision</p><p>Sesheyans have low-light vision and darkvision. As a result, they can see in dim light as if it were normal light, and they can see with no light source at all to a range of 60 feet in black and white only. See low-light vision and darkvision on pages 264 and 263.</p><p></p><p>Sesheyan Mobility</p><p>Source Pact Worlds pg. 214 (Strix)</p><p>Sesheyans have a land speed of 20 feet and an extraordinary fly speed of 30 feet with average maneuverability.</p><p></p><p>Control Descent</p><p>As long as a sesheyan is conscious and able to use its wings, it never takes damage from a fall. Instead, it simply takes flight or glides safely to the ground. If the sesheyan cannot use its wings, it takes falling damage as normal.</p><p></p><p>Light Blindness (Ex)</p><p>Source Alien Archive 3 pg. 152, Alien Archive 2 pg. 151, Alien Archive pg. 155</p><p>The creature (sesheyan) is blinded for 1 round when first exposed to bright light, such as sunlight, and it is dazzled for as long as it remains in an area of bright light.</p><p>Wearing dark-tinted goggles (probably cheaper than darkvision goggles) negates the effects of light blindness.</p><p></p><p>Technophobic</p><p>Sesheyans are technophobic creatures. They take a -2 racial penalty on skill checks that require an understanding or direct use of technological items, including Computes, Engineering, Life Science, or Physical Science. This can also be applied on checks making use of tools or weapons that are not analog or archaic that require skill or proficiency to use, such as attack rolls for technological weapons, or checks for relevant such as relevant Culture, Medicine, Piloting, or Profession.</p><p>Due to this aversion to these skills and tools, sesheyans do not get to treat any affected skills as class skills, or treat themselves as proficient in the weapon/tool despite any chosen feats or class features, unless they have been able to challenge that fear. PC’s are assumed to have successfully challenged any fears relating to skills with which they have ranks or proficiencies in starting at first level. Beyond that, new skills gotten after first level are considered challenged after getting their second rank. For weapon proficiencies, the weapon’s level must be the PCs level or lower. Most NPC Sesheyans may never overcome any such fears, although it isn’t uncommon for them to overcome one skill and/or tool/weapon. Having overcome this specific fear only allows it to be treated as a class skill, or proficient weapon, it does not reverse the -2 racial penalty, just the inhibition of proficiency or class bonus.</p><p></p><p>Nightborn</p><p>Source Pact Worlds pg. 214 (Strix)</p><p>Sesheyans gain a +2 racial bonus to Perception and Stealth checks in dim light or darkness.</p><p></p><p>About the Sesheyan</p><p>Playing this Race</p><p>You Likely...</p><p>• Have keen senses of a hunter.</p><p>• Can fly as well, if not better than you walk.</p><p>• Hare a distinct distrust of technology, and things that are not from your own culture.</p><p>Other Races Probably...</p><p>• Consider you unintelligent and alien. </p><p>• Have trouble feeling comfortable looking at you. Either out of uncomfortable fear from your alien appearance, or pity for you being so ‘primitive’.</p><p></p><p>[ATTACH=full]253561[/ATTACH]</p><p>[/SPOILER]</p><p></p><p>When I use them, they’re typically a stand-in for Drow and/or Illithid s- a subterranean species, but one whose former empires have fallen into degeneracy. They have no idea what they were and that they used to be feared. And their fall happened so long ago, few surface dwellers remember, either…</p><p></p><p>Now, take something like that and instead of bat-like cave dwellers, you used one of the smarter avian species as a model. D&D already gives you the Kenku as a model of how that could go in one direction, using something like a parrot (as I recall). A race of evolved corvid mystics would probably NOT be all that elvish. Small bodied with limited flight (possibly only capable of gliding or wing-assisted jumps). Fiercely smart, but alien of perspective. Possibly ultra Machiavellian, like C. J. Cherryh’s Atevi: </p><p></p><p></p><p></p><p>Theirs is a culture in which attempts at mild poisonings between close associates is almost expected.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 8690613, member: 19675"] The Omec of [I]Defiance[/I] were kind of space Drow-Gnolls. Technologically advanced and quite charismatic. But almost all the other species in the setting were considered inferior and…[I]on the menu. [/I]IOW, they took many of the Drow-version of elf stereotypes and subverted them. [URL unfurl="true"]https://aliens.fandom.com/wiki/Omec[/URL] For that matter, one of my favorite Sci-Fi RPG alien species to drop in to fantasy settings are the Seshayans, originally from Alternity, and converted to Star*Drive (D20 Modern). Here’s a write up I found for them: [SPOILER="Seshayans"] Sesheyan Sources/Inspiration Starfinder Core Rulebook, Alternity Players Handbook, ObsidianPortal sites These winged hunters were found on a jungle world at a stone-aged civilization level before they were subjugated by the Azlanti. Ability Modifiers +2 Dex, +2 Wis, -2 Cha Hit Points 4 Size and Type Sesheyan are Medium humanoids with the Sesheyan subtype. Exceptional Vision Sesheyans have low-light vision and darkvision. As a result, they can see in dim light as if it were normal light, and they can see with no light source at all to a range of 60 feet in black and white only. See low-light vision and darkvision on pages 264 and 263. Sesheyan Mobility Source Pact Worlds pg. 214 (Strix) Sesheyans have a land speed of 20 feet and an extraordinary fly speed of 30 feet with average maneuverability. Control Descent As long as a sesheyan is conscious and able to use its wings, it never takes damage from a fall. Instead, it simply takes flight or glides safely to the ground. If the sesheyan cannot use its wings, it takes falling damage as normal. Light Blindness (Ex) Source Alien Archive 3 pg. 152, Alien Archive 2 pg. 151, Alien Archive pg. 155 The creature (sesheyan) is blinded for 1 round when first exposed to bright light, such as sunlight, and it is dazzled for as long as it remains in an area of bright light. Wearing dark-tinted goggles (probably cheaper than darkvision goggles) negates the effects of light blindness. Technophobic Sesheyans are technophobic creatures. They take a -2 racial penalty on skill checks that require an understanding or direct use of technological items, including Computes, Engineering, Life Science, or Physical Science. This can also be applied on checks making use of tools or weapons that are not analog or archaic that require skill or proficiency to use, such as attack rolls for technological weapons, or checks for relevant such as relevant Culture, Medicine, Piloting, or Profession. Due to this aversion to these skills and tools, sesheyans do not get to treat any affected skills as class skills, or treat themselves as proficient in the weapon/tool despite any chosen feats or class features, unless they have been able to challenge that fear. PC’s are assumed to have successfully challenged any fears relating to skills with which they have ranks or proficiencies in starting at first level. Beyond that, new skills gotten after first level are considered challenged after getting their second rank. For weapon proficiencies, the weapon’s level must be the PCs level or lower. Most NPC Sesheyans may never overcome any such fears, although it isn’t uncommon for them to overcome one skill and/or tool/weapon. Having overcome this specific fear only allows it to be treated as a class skill, or proficient weapon, it does not reverse the -2 racial penalty, just the inhibition of proficiency or class bonus. Nightborn Source Pact Worlds pg. 214 (Strix) Sesheyans gain a +2 racial bonus to Perception and Stealth checks in dim light or darkness. About the Sesheyan Playing this Race You Likely... • Have keen senses of a hunter. • Can fly as well, if not better than you walk. • Hare a distinct distrust of technology, and things that are not from your own culture. Other Races Probably... • Consider you unintelligent and alien. • Have trouble feeling comfortable looking at you. Either out of uncomfortable fear from your alien appearance, or pity for you being so ‘primitive’. [ATTACH type="full" alt="1657689706488.jpeg"]253561[/ATTACH] [/SPOILER] When I use them, they’re typically a stand-in for Drow and/or Illithid s- a subterranean species, but one whose former empires have fallen into degeneracy. They have no idea what they were and that they used to be feared. And their fall happened so long ago, few surface dwellers remember, either… Now, take something like that and instead of bat-like cave dwellers, you used one of the smarter avian species as a model. D&D already gives you the Kenku as a model of how that could go in one direction, using something like a parrot (as I recall). A race of evolved corvid mystics would probably NOT be all that elvish. Small bodied with limited flight (possibly only capable of gliding or wing-assisted jumps). Fiercely smart, but alien of perspective. Possibly ultra Machiavellian, like C. J. Cherryh’s Atevi: Theirs is a culture in which attempts at mild poisonings between close associates is almost expected. [/QUOTE]
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