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Trying to make an Epic Spell...
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<blockquote data-quote="Shayuri" data-source="post: 322247" data-attributes="member: 4936"><p>Hmm... You've some interesting ideas there. I can see how Ward can simulate, to some extent, the antimagic properties now. In fact, it's even better, since it only blocks magic that's coming IN...and allows magic use within the area. In hindsight, that's pretty important, since the stronghold I'm specifically thinking of raising it around is awfully dependent on magic in its construction. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The DC for the force barrier strikes me as perhaps a bit low though, seeing as how it blocks so many things... I might crank the total DC up to something closer to 300, raising the DC of the force wall to cover it. Then it would just be a question of tweaking the area, duration, and mitigating factors... A high DC is to be expected of a spell that can't be breached by anything short of artifact/deific magic...though of course, clever baddies could simply teleport or use planar transit to circumvent the barrier. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So let's make the adhoc +DC for the force effect +45 instead of 15, since it's not doing damage, it's preventing it... That makes the DC 258. We'll make it Dismissable, since it wouldn't do to be trapped behind your own impenetrable shield if you don't want to be...DC260. Change from Personal target (for the Ward seed) to Area Target...+15 and using the 20 foot radius for another +2, which nicely matches with the hemisphere effect for the Energy seed. Now we need to boost the radius immensely... +4 DC per 100% increase...and I'll assume that it doesn't double each time...rather each +4 merely adds another increment on.</p><p></p><p>20+20+20+20+20+20...so +20 DC for a radius of 120'. Which should be sufficient to encapsulate the stronghold. So...DC297.</p><p></p><p>Which is almost exactly what I was planning on.</p><p></p><p>With some stern, heinous mitigators, I can get that down below 100, I think.</p><p></p><p>Thanks for the input!</p></blockquote><p></p>
[QUOTE="Shayuri, post: 322247, member: 4936"] Hmm... You've some interesting ideas there. I can see how Ward can simulate, to some extent, the antimagic properties now. In fact, it's even better, since it only blocks magic that's coming IN...and allows magic use within the area. In hindsight, that's pretty important, since the stronghold I'm specifically thinking of raising it around is awfully dependent on magic in its construction. :) The DC for the force barrier strikes me as perhaps a bit low though, seeing as how it blocks so many things... I might crank the total DC up to something closer to 300, raising the DC of the force wall to cover it. Then it would just be a question of tweaking the area, duration, and mitigating factors... A high DC is to be expected of a spell that can't be breached by anything short of artifact/deific magic...though of course, clever baddies could simply teleport or use planar transit to circumvent the barrier. :) So let's make the adhoc +DC for the force effect +45 instead of 15, since it's not doing damage, it's preventing it... That makes the DC 258. We'll make it Dismissable, since it wouldn't do to be trapped behind your own impenetrable shield if you don't want to be...DC260. Change from Personal target (for the Ward seed) to Area Target...+15 and using the 20 foot radius for another +2, which nicely matches with the hemisphere effect for the Energy seed. Now we need to boost the radius immensely... +4 DC per 100% increase...and I'll assume that it doesn't double each time...rather each +4 merely adds another increment on. 20+20+20+20+20+20...so +20 DC for a radius of 120'. Which should be sufficient to encapsulate the stronghold. So...DC297. Which is almost exactly what I was planning on. With some stern, heinous mitigators, I can get that down below 100, I think. Thanks for the input! [/QUOTE]
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