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Trying to make balanced but cool item
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<blockquote data-quote="Eric Finley" data-source="post: 4813360" data-attributes="member: 83401"><p>Honestly, it's a neat idea but I'd almost be inclined to counterbalance things rather than accentuate them - that is, that it's the <em>disempowered</em> one which offers an incentive to switch to it, and if so resets the swords.</p><p></p><p>So, for example:</p><p></p><p>- Lone Wolf blade maxed at +3: You may no longer participate in flanking.</p><p>- Lone Wolf blade bottomed out at -1: You may use the <em>Rebellion </em>power.</p><p></p><p><strong><em>Rebellion</em></strong> - Immediate interrupt, at-will. When you are granted the ability to spend a healing surge, or make a saving throw, by an ally, you may forgo the granted effect. If you do, shift 1 square away from the granting ally - this move is not optional - and then use a standard action attack power which uses this weapon, and does <em>not</em> use the companion blade, as a free action. Before the attack, both blades reset to +1.</p><p></p><p>- Leader of the Pack maxed out at +3: The only Standard action you may perform during your turn, other than when spending an Action Point, is Ready Action; it must key to an ally's action (either movement or the use of a specific power). You may ready any action you normally could. (As the GM, be forgiving of the "one interrupt action per turn" and "readied actions are immediate reactions" situation here. But don't bother to write it in explicitly, IMO.)</p><p>-- If this is too complicated, the simpler version: you suffer a -1 penalty to hit any creature you are not flanking.</p><p>- Leader of the Pack bottomed out at -1: You may use the <em>Cry Havok </em>power.</p><p></p><p><em><strong>Cry Havok</strong></em> - Immediate reaction, at-will. Martial, weapon. Use when an adjacent ally bloodies an adjacent enemy. Make an attack using this weapon, Str vs. Fort, on the bloodied enemy. Before making the attack, both blades reset to +1. If the attack hits, it inflicts [W]+Str damage, and until the end of the next turn of whoever's turn it is, each ally who targets this enemy with a standard action attack may shift two squares before that attack. This free shift must improve the attack against this enemy - either by bringing them into position to attack it, or flanking it, or by improving line of sight etc. to the target. (GM's discretion on this last, of course.)</p><p></p><p>----</p><p></p><p>Now, <strong>that</strong> would be a really cool dynamic, encouraging the player to periodically switch tactical styles.</p></blockquote><p></p>
[QUOTE="Eric Finley, post: 4813360, member: 83401"] Honestly, it's a neat idea but I'd almost be inclined to counterbalance things rather than accentuate them - that is, that it's the [I]disempowered[/I] one which offers an incentive to switch to it, and if so resets the swords. So, for example: - Lone Wolf blade maxed at +3: You may no longer participate in flanking. - Lone Wolf blade bottomed out at -1: You may use the [I]Rebellion [/I]power. [B][I]Rebellion[/I][/B] - Immediate interrupt, at-will. When you are granted the ability to spend a healing surge, or make a saving throw, by an ally, you may forgo the granted effect. If you do, shift 1 square away from the granting ally - this move is not optional - and then use a standard action attack power which uses this weapon, and does [I]not[/I] use the companion blade, as a free action. Before the attack, both blades reset to +1. - Leader of the Pack maxed out at +3: The only Standard action you may perform during your turn, other than when spending an Action Point, is Ready Action; it must key to an ally's action (either movement or the use of a specific power). You may ready any action you normally could. (As the GM, be forgiving of the "one interrupt action per turn" and "readied actions are immediate reactions" situation here. But don't bother to write it in explicitly, IMO.) -- If this is too complicated, the simpler version: you suffer a -1 penalty to hit any creature you are not flanking. - Leader of the Pack bottomed out at -1: You may use the [I]Cry Havok [/I]power. [I][B]Cry Havok[/B][/I] - Immediate reaction, at-will. Martial, weapon. Use when an adjacent ally bloodies an adjacent enemy. Make an attack using this weapon, Str vs. Fort, on the bloodied enemy. Before making the attack, both blades reset to +1. If the attack hits, it inflicts [W]+Str damage, and until the end of the next turn of whoever's turn it is, each ally who targets this enemy with a standard action attack may shift two squares before that attack. This free shift must improve the attack against this enemy - either by bringing them into position to attack it, or flanking it, or by improving line of sight etc. to the target. (GM's discretion on this last, of course.) ---- Now, [B]that[/B] would be a really cool dynamic, encouraging the player to periodically switch tactical styles. [/QUOTE]
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