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Trying to make dual-wielding a bit better
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<blockquote data-quote="Kemrain" data-source="post: 1182283" data-attributes="member: 12153"><p>In combination with other abilities? What exactly do you mean? The solution I suggested earlier in the thread knocked the tree down to two must-have feats, and made it a trade of to-hit for versatility. It's quite usable with other abilities. I think it could be balanced, too, because the three classes most likley to do TWF will all go about it differently. A Ranger would get the feats for free, the fighter has the feats to spend, and not be hampered by dropping 2 on some versatility, and a rogue doesn't need to power attack, and can spend feats on other things, since they have sneak attack, and can get upto double their sneak attack dice every round with sucessful TWF. </p><p></p><p>I don't like the idea of making TWF something that's immediately open to everyone at it's greatest potential, especially since I'm suggesting making the base feat all the more powerful. It does take some time and effort to learn to effectively wield two weapons, and to most people it's more of a hinstance than an asset. I think it's deffinately worth spending a feat on, but I'm all about versatility.</p><p></p><p>Does the Dual Strike feat I suggested: one attack roll gets you an attack with both weapons with all numeric bonuses added in, that counts as wielding a 2 handed weapon for power attack rules, but gets prescision damage once, and can be used once in place of each 'pair' of iterative attacks; make sense?</p><p></p><p>If you have 2 attacks from BAB, at 7 and 2, and you use 2 light weapons, you get 4 attacks at 5, 5, 0 and 0. With this feat you could make 1 attack at 5, and 2 at 0, or 2 at 5 and one at 0, or 1 at 5 and 1 at 0, with the 'paired' attacks counting as if you used a 2 handed weapon. It will also allow you to make a dual strike as a standard action, making it a viable option for spring attackers, especially if you have a large static bonus to each weapon.</p><p></p><p>I'm not sure how to word that feat idea to make it make good sense to everyone, but I think I have it in my head well enough. If anyone is confused, please tell me, and I'll try to explain it again.</p><p></p><p>- Kemrain the Versatile, and pleased this thread is still strong.</p></blockquote><p></p>
[QUOTE="Kemrain, post: 1182283, member: 12153"] In combination with other abilities? What exactly do you mean? The solution I suggested earlier in the thread knocked the tree down to two must-have feats, and made it a trade of to-hit for versatility. It's quite usable with other abilities. I think it could be balanced, too, because the three classes most likley to do TWF will all go about it differently. A Ranger would get the feats for free, the fighter has the feats to spend, and not be hampered by dropping 2 on some versatility, and a rogue doesn't need to power attack, and can spend feats on other things, since they have sneak attack, and can get upto double their sneak attack dice every round with sucessful TWF. I don't like the idea of making TWF something that's immediately open to everyone at it's greatest potential, especially since I'm suggesting making the base feat all the more powerful. It does take some time and effort to learn to effectively wield two weapons, and to most people it's more of a hinstance than an asset. I think it's deffinately worth spending a feat on, but I'm all about versatility. Does the Dual Strike feat I suggested: one attack roll gets you an attack with both weapons with all numeric bonuses added in, that counts as wielding a 2 handed weapon for power attack rules, but gets prescision damage once, and can be used once in place of each 'pair' of iterative attacks; make sense? If you have 2 attacks from BAB, at 7 and 2, and you use 2 light weapons, you get 4 attacks at 5, 5, 0 and 0. With this feat you could make 1 attack at 5, and 2 at 0, or 2 at 5 and one at 0, or 1 at 5 and 1 at 0, with the 'paired' attacks counting as if you used a 2 handed weapon. It will also allow you to make a dual strike as a standard action, making it a viable option for spring attackers, especially if you have a large static bonus to each weapon. I'm not sure how to word that feat idea to make it make good sense to everyone, but I think I have it in my head well enough. If anyone is confused, please tell me, and I'll try to explain it again. - Kemrain the Versatile, and pleased this thread is still strong. [/QUOTE]
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