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Trying to make dual-wielding a bit better
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<blockquote data-quote="comrade raoul" data-source="post: 1204171" data-attributes="member: 554"><p>Right; and so does the Snake Totem Warrior, for that matter. This is actually very important: the point is that if you've got the right character class for two-weapon fighting, you can do very well just by spending one feat (Two-Weapon Fighting).I don't think including Greater Two-Weapon Fighting would break the AU system. In fact, (because I think GTWF is a little weak on its own; one attack at -10 isn't much of a marginal benefit for a feat), I include a <strong>stronger</strong> version as an AU house-rule:</p><p></p><p><strong>Perfect Two-Weapon Fighting [General]</strong></p><p>You have mastered the art of fighting with a weapon in each hand.</p><p><strong>Prerequisite:</strong> Dexterity 19+, Two-Weapon Fighting, Improved Two-Weapon Fighting, base attack bonus +14 or higher.</p><p><strong>Benefit:</strong> When using the full attack action to fight with two weapons, you can make the same number of attacks with your off-hand, at the same base attack bonuses, as you would with your primary hand. Thus, a character with a base attack bonus of +17 and the Perfect Two-Weapon Fighting feat could make four attacks with her off-hand as part of a full attack action; her additional attacks would be at attack penalties of –5, -10, and –15.</p><p></p><p>And this <strong>does</strong> address the problem discussed, albeit by reconceiving it. The AU implementation of TWF is a trade-off: a character with Two-Weapon Fighting and a pair of devanian/double weapons <strong>will</strong> do more damage than a greatsword wielder on a full attack, <strong>but</strong> at the cost of reduced damage for standard attacks, attacks of opportunity, and so forth. I really like this solution because it keeps things interesting, and there's no "optimal" style if you spend enough feats. This is true whether or not the character has Ambidexterity.</p><p></p><p>Incidentally, I don't think it'd be broken for characters with Two-Weapon Fighting to make one more AoO each round, with their off-hand weapon; it'd be like a weaker version of Combat Reflexes built into the feat.</p></blockquote><p></p>
[QUOTE="comrade raoul, post: 1204171, member: 554"] Right; and so does the Snake Totem Warrior, for that matter. This is actually very important: the point is that if you've got the right character class for two-weapon fighting, you can do very well just by spending one feat (Two-Weapon Fighting).I don't think including Greater Two-Weapon Fighting would break the AU system. In fact, (because I think GTWF is a little weak on its own; one attack at -10 isn't much of a marginal benefit for a feat), I include a [b]stronger[/b] version as an AU house-rule: [b]Perfect Two-Weapon Fighting [General][/b] You have mastered the art of fighting with a weapon in each hand. [b]Prerequisite:[/b] Dexterity 19+, Two-Weapon Fighting, Improved Two-Weapon Fighting, base attack bonus +14 or higher. [b]Benefit:[/b] When using the full attack action to fight with two weapons, you can make the same number of attacks with your off-hand, at the same base attack bonuses, as you would with your primary hand. Thus, a character with a base attack bonus of +17 and the Perfect Two-Weapon Fighting feat could make four attacks with her off-hand as part of a full attack action; her additional attacks would be at attack penalties of –5, -10, and –15. And this [b]does[/b] address the problem discussed, albeit by reconceiving it. The AU implementation of TWF is a trade-off: a character with Two-Weapon Fighting and a pair of devanian/double weapons [b]will[/b] do more damage than a greatsword wielder on a full attack, [b]but[/b] at the cost of reduced damage for standard attacks, attacks of opportunity, and so forth. I really like this solution because it keeps things interesting, and there's no "optimal" style if you spend enough feats. This is true whether or not the character has Ambidexterity. Incidentally, I don't think it'd be broken for characters with Two-Weapon Fighting to make one more AoO each round, with their off-hand weapon; it'd be like a weaker version of Combat Reflexes built into the feat. [/QUOTE]
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