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Trying to make dual-wielding a bit better
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<blockquote data-quote="FrankTrollman" data-source="post: 1204442" data-attributes="member: 14225"><p>Personally, I'm currently running a game which uses the first idea - one in which Two Weapon Fighting is coming in at -2 to-hit and doubles people's damage bonuses on a full attack (by giving them an attack for each iterative attack with each weapon with one feat).</p><p></p><p>The key here is that the player who does it is fighting Sword and Board with Shield Expert. He power attacks constantly for just about everything and jacks up expertise as far as it will go. His total damage output per round is low (one of the other characters is a Reach Fighter with Combat Reflexes and Great Cleave - they fight together, it's pretty cool), but his AC is huge. </p><p></p><p>This style puts characters into the position of the guy who stands in the middle of the battlefield and essentially attempts to draw fire. Two Weapon Fighting pays off for the character because he's already committed to taking massive to-hit penalties (and his static damage bonuses are <em>big</em>). This system does not support the double-dagger finesse fighter at all, really - and of course it required the addition of some extra to-hit bonuses that aren't Core, which in turn made power attacking for <em>six</em> a workable proposition.</p><p></p><p>But I did that because I wanted to salvage as much of the Core Rules as possible. If I was just going to write it from scratch I'd make it more like option 2 (and if I wasn't using our house-version of the defensive strike feat I'd have to). Of course, in the current campaign - the system he's using is grandfathered in.</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1204442, member: 14225"] Personally, I'm currently running a game which uses the first idea - one in which Two Weapon Fighting is coming in at -2 to-hit and doubles people's damage bonuses on a full attack (by giving them an attack for each iterative attack with each weapon with one feat). The key here is that the player who does it is fighting Sword and Board with Shield Expert. He power attacks constantly for just about everything and jacks up expertise as far as it will go. His total damage output per round is low (one of the other characters is a Reach Fighter with Combat Reflexes and Great Cleave - they fight together, it's pretty cool), but his AC is huge. This style puts characters into the position of the guy who stands in the middle of the battlefield and essentially attempts to draw fire. Two Weapon Fighting pays off for the character because he's already committed to taking massive to-hit penalties (and his static damage bonuses are [i]big[/i]). This system does not support the double-dagger finesse fighter at all, really - and of course it required the addition of some extra to-hit bonuses that aren't Core, which in turn made power attacking for [i]six[/i] a workable proposition. But I did that because I wanted to salvage as much of the Core Rules as possible. If I was just going to write it from scratch I'd make it more like option 2 (and if I wasn't using our house-version of the defensive strike feat I'd have to). Of course, in the current campaign - the system he's using is grandfathered in. -Frank [/QUOTE]
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