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Trying to make player's Warlock Patron more interesting (hexblade)
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<blockquote data-quote="Quickleaf" data-source="post: 7295719" data-attributes="member: 20323"><p>With the Hexblade in particular, you have a lot of leeway as DM to interpret it as you desire. </p><p></p><p>Generally, I treat warlock pacts as more tactical than a cleric's deities; that is, the cleric's deity professes ideals/overarching principles which it is up to the PC to figure out what that means on the ground, whereas a warlock's patron has very precise instructions on the ground (without explanation), which it is then up to the PC to deduce what ideal/principle/objective the patron is pursuing/professing.</p><p></p><p>So what I'd do is (A) first determine what the Hexblade <em>wants</em>, then (B) determine how it makes its will known to the PC. Personally, I'd go with subtle coincidences that only the player of the warlock picks up on...sort of like how Druidic can be used to leave "trail signs" that only other Druids understand. Maybe there are certain words you establish that, when spoken by a NPC, clue the warlock player into subtle messages "coming from" the Hexblade? Maybe there is a thing in your setting where swords are arranged in patterns near smithies & battlefields, and nobody really knows why, some assume it's folk tradition to repel evil spirits or let potential bandits know the inhabitants are armed...but actually they are hidden messages from the Hexblade?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7295719, member: 20323"] With the Hexblade in particular, you have a lot of leeway as DM to interpret it as you desire. Generally, I treat warlock pacts as more tactical than a cleric's deities; that is, the cleric's deity professes ideals/overarching principles which it is up to the PC to figure out what that means on the ground, whereas a warlock's patron has very precise instructions on the ground (without explanation), which it is then up to the PC to deduce what ideal/principle/objective the patron is pursuing/professing. So what I'd do is (A) first determine what the Hexblade [I]wants[/I], then (B) determine how it makes its will known to the PC. Personally, I'd go with subtle coincidences that only the player of the warlock picks up on...sort of like how Druidic can be used to leave "trail signs" that only other Druids understand. Maybe there are certain words you establish that, when spoken by a NPC, clue the warlock player into subtle messages "coming from" the Hexblade? Maybe there is a thing in your setting where swords are arranged in patterns near smithies & battlefields, and nobody really knows why, some assume it's folk tradition to repel evil spirits or let potential bandits know the inhabitants are armed...but actually they are hidden messages from the Hexblade? [/QUOTE]
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Trying to make player's Warlock Patron more interesting (hexblade)
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