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Trying to motivate myself about planes
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<blockquote data-quote="RUMBLETiGER" data-source="post: 5703857" data-attributes="member: 6674868"><p>I absolutely love Planes. I've only played more Grayhawk-stlye and not Planescape, so adapt what I suggest to what you're considering.</p><p></p><p>Have you seen the movie Avatar (Arborea)? Imagine the awe when the humans first look upon the world, it's exotic nature, all that unknown. How about Jurassic Park(Beastlands)? Where people arrive on an island with completely new dangers? What if Players could arrive on the Dark Side of the Moon(Acheron), when the decepticons are rising up out of the ground? </p><p></p><p>You can have those experiences for your players. </p><p></p><p>-I use Beastlands for hunting trips. Testing combat skill to an extreme. Think African Safari. The party could escort a stuffy Noble who wants to take home a trophy, or you need to find a Dire Celestial Tiger's tooth for a material component for a medicinal cure.</p><p></p><p>-Activity on Ysgard for me occurs almost exclusively upon the Plains of Ida, nearby Kord's home. I imagine Woodstock-for-combatants, (think Hippies+Native Americans+Greek/Viking gladiators) who wrestle for fun, tents stakes haphazardly around loose open circles for combat, everyone drifts around, making new friends, learning various combat techniques, making contacts. People fight, some die, feasting in the evening, and a celebratory breakfast for those who died the night before as they are welcomed back.</p><p></p><p>-My Players have gone to Gehenna to literally trade personal memories in order to gain a map of a secret passage in the Nine Hell's of Baator on how to pass from the first to second layer without catching the eye of Tiamat herself, passing through a cracked crevasse in the earth. This was a rescue mission to extract heroes from the city of Dis who pissed Tiamat off by fighting a campaign against evil dragons. Baator was played not so much as a "Every monster will try to kill you on sight!" but more a rough environment (Think the <a href="http://en.wikipedia.org/wiki/Mos_Eisley_Cantina" target="_blank">Mos Eisley Cantina</a> from Star Wars or <a href="http://en.wikipedia.org/wiki/Geography_of_Pirates_of_the_Caribbean#Tortuga" target="_blank">Tortuga</a> from Pirates of the Caribbean) where villains with size you up and decide of it's worth the trouble to mess with you, or rat you out to somebody, if it's worth the price. My players swapped out gear to look tough, worn and edgy, so Bluff checks from the party face warded off many encounters.</p><p></p><p>-Celestia is a place to trade goods with Sea Elves, who in one of my games have a network of underwater portals used for trade across the Multiverse. It's also worth stopping by Castle Mahlhevik (See Manual of the Planes p.134) to attend a dinner party with that guy. </p><p></p><p>-I Play Byopia Dothion layer just like the Lord of the Rings Shire, with hills, comely villages, and Gnome experiments that you cannot find anywhere else in the Multiverse.</p><p></p><p>-Pandimonium is the place where very powerful people hide very important things that they do not want anyone else to find. The Elemental Plane of Earth I've used the same way, with sealed vaults in random uninhabited places within the ground.</p><p></p><p>-The Elemental Plane of Earth was a place where characters needed to win the rights to a emerald mine from some Djinn. </p><p></p><p>-Mechanus can be a place where a massive legal trial is held, think the 1986 Transformers cartoon movie, where Hotrod and Kup are trapped on the planet <a href="http://en.wikipedia.org/wiki/Quintessa" target="_blank">Quintessa</a>. Dinobots try to find their captured comrades, while the sentenced heroes fight a pit of Sharkticons.</p><p></p><p>-Archeron is one of my favorite places. small planetoids of metal cubes where war is raging everywhere. Think <a href="http://en.wikipedia.org/w/index.php?title=Kelly%27s_heroes&redirect=no" target="_blank">Kelly's heroes</a> meets <a href="http://en.wikipedia.org/w/index.php?title=Saving_private_ryan&redirect=no" target="_blank">Saving private ryan</a>) where the party needs to pick their way across a war-torn area, staying in the outskirts, occasionally getting caught in skirmishes as rival sides mistake them for enemies (keeping the troops a few levels lower than the players makes the encounter interesting but not really threatening).</p><p></p><p></p><p>...These are just a few examples of how I've played Planes. Let me suggest 3 quick and easy Planar campaign ideas:</p><p></p><p>-Scavenger Hunt. Your Players have been invited to participate in a Multiverse-spanning Planar scavenger hunt. The event is simply a subplot of the Dragon's Great Game Xorvintaal (MMV p.38) (Which is outside the understanding of lesser mortals, so you don't need to explain it). The Players receive a vehicle (Airship, modified Daern's Instant Fortress, a small cottage, whatever) that can <em>Plane Shift</em> them to the various locations and serves as their housing and storage space. They arrive at a fantastic location, than need to solve a riddle to grab an item. The item can be a sword at the top of a spire in Gehenna which they must fight their way to the top of, or a single flower from amidst a field in Elysium which they need to find and follow a single honeybee to locate. Etc, Etc. Players encounter other parties of your NPC adventurers who are also playing the game, and they must decide if they will fight, cooperate, or compete to get the prize.</p><p></p><p>- Bounty Hunt. A dangerous Fugitive Possesses a Cubic Gate (DMG p.254) and is on the run. An NPC Bounty Hunter has enlisted the aid of your party to track down the criminal. Have your players <em>Plane Shift</em> in nearby where the criminal is hiding, take in the surrounding area, enlist the aid of locals or fight your way though, get through the Fugitive's hideout, engage him in combat only to lose him as he escapes, and continue the hunt. </p><p></p><p>-Merchant Escort. Inter-Plane traveling merchants following the River Oceanus on a large barge, or along a chain of Portals. Sure, they are Neutral and have developed a reputation of being the best business anyplace, and so Demons and Archons alike welcome their arrival, but that doesn't mean Banditry and monsters can't jump the caravan at any time. An entire adventure could be played in the Outlands as this merchant caravan travels the great circle of cities that link to all the other outer planes.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 5703857, member: 6674868"] I absolutely love Planes. I've only played more Grayhawk-stlye and not Planescape, so adapt what I suggest to what you're considering. Have you seen the movie Avatar (Arborea)? Imagine the awe when the humans first look upon the world, it's exotic nature, all that unknown. How about Jurassic Park(Beastlands)? Where people arrive on an island with completely new dangers? What if Players could arrive on the Dark Side of the Moon(Acheron), when the decepticons are rising up out of the ground? You can have those experiences for your players. -I use Beastlands for hunting trips. Testing combat skill to an extreme. Think African Safari. The party could escort a stuffy Noble who wants to take home a trophy, or you need to find a Dire Celestial Tiger's tooth for a material component for a medicinal cure. -Activity on Ysgard for me occurs almost exclusively upon the Plains of Ida, nearby Kord's home. I imagine Woodstock-for-combatants, (think Hippies+Native Americans+Greek/Viking gladiators) who wrestle for fun, tents stakes haphazardly around loose open circles for combat, everyone drifts around, making new friends, learning various combat techniques, making contacts. People fight, some die, feasting in the evening, and a celebratory breakfast for those who died the night before as they are welcomed back. -My Players have gone to Gehenna to literally trade personal memories in order to gain a map of a secret passage in the Nine Hell's of Baator on how to pass from the first to second layer without catching the eye of Tiamat herself, passing through a cracked crevasse in the earth. This was a rescue mission to extract heroes from the city of Dis who pissed Tiamat off by fighting a campaign against evil dragons. Baator was played not so much as a "Every monster will try to kill you on sight!" but more a rough environment (Think the [URL="http://en.wikipedia.org/wiki/Mos_Eisley_Cantina"]Mos Eisley Cantina[/URL] from Star Wars or [URL="http://en.wikipedia.org/wiki/Geography_of_Pirates_of_the_Caribbean#Tortuga"]Tortuga[/URL] from Pirates of the Caribbean) where villains with size you up and decide of it's worth the trouble to mess with you, or rat you out to somebody, if it's worth the price. My players swapped out gear to look tough, worn and edgy, so Bluff checks from the party face warded off many encounters. -Celestia is a place to trade goods with Sea Elves, who in one of my games have a network of underwater portals used for trade across the Multiverse. It's also worth stopping by Castle Mahlhevik (See Manual of the Planes p.134) to attend a dinner party with that guy. -I Play Byopia Dothion layer just like the Lord of the Rings Shire, with hills, comely villages, and Gnome experiments that you cannot find anywhere else in the Multiverse. -Pandimonium is the place where very powerful people hide very important things that they do not want anyone else to find. The Elemental Plane of Earth I've used the same way, with sealed vaults in random uninhabited places within the ground. -The Elemental Plane of Earth was a place where characters needed to win the rights to a emerald mine from some Djinn. -Mechanus can be a place where a massive legal trial is held, think the 1986 Transformers cartoon movie, where Hotrod and Kup are trapped on the planet [URL="http://en.wikipedia.org/wiki/Quintessa"]Quintessa[/URL]. Dinobots try to find their captured comrades, while the sentenced heroes fight a pit of Sharkticons. -Archeron is one of my favorite places. small planetoids of metal cubes where war is raging everywhere. Think [URL="http://en.wikipedia.org/w/index.php?title=Kelly%27s_heroes&redirect=no"]Kelly's heroes[/URL] meets [URL="http://en.wikipedia.org/w/index.php?title=Saving_private_ryan&redirect=no"]Saving private ryan[/URL]) where the party needs to pick their way across a war-torn area, staying in the outskirts, occasionally getting caught in skirmishes as rival sides mistake them for enemies (keeping the troops a few levels lower than the players makes the encounter interesting but not really threatening). ...These are just a few examples of how I've played Planes. Let me suggest 3 quick and easy Planar campaign ideas: -Scavenger Hunt. Your Players have been invited to participate in a Multiverse-spanning Planar scavenger hunt. The event is simply a subplot of the Dragon's Great Game Xorvintaal (MMV p.38) (Which is outside the understanding of lesser mortals, so you don't need to explain it). The Players receive a vehicle (Airship, modified Daern's Instant Fortress, a small cottage, whatever) that can [I]Plane Shift[/I] them to the various locations and serves as their housing and storage space. They arrive at a fantastic location, than need to solve a riddle to grab an item. The item can be a sword at the top of a spire in Gehenna which they must fight their way to the top of, or a single flower from amidst a field in Elysium which they need to find and follow a single honeybee to locate. Etc, Etc. Players encounter other parties of your NPC adventurers who are also playing the game, and they must decide if they will fight, cooperate, or compete to get the prize. - Bounty Hunt. A dangerous Fugitive Possesses a Cubic Gate (DMG p.254) and is on the run. An NPC Bounty Hunter has enlisted the aid of your party to track down the criminal. Have your players [I]Plane Shift[/I] in nearby where the criminal is hiding, take in the surrounding area, enlist the aid of locals or fight your way though, get through the Fugitive's hideout, engage him in combat only to lose him as he escapes, and continue the hunt. -Merchant Escort. Inter-Plane traveling merchants following the River Oceanus on a large barge, or along a chain of Portals. Sure, they are Neutral and have developed a reputation of being the best business anyplace, and so Demons and Archons alike welcome their arrival, but that doesn't mean Banditry and monsters can't jump the caravan at any time. An entire adventure could be played in the Outlands as this merchant caravan travels the great circle of cities that link to all the other outer planes. [/QUOTE]
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