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Trying to plot out my approach to a 5e incarnate.
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<blockquote data-quote="AnotQuiteSimpleSoul" data-source="post: 7505393" data-attributes="member: 6972064"><p>Ok added a bit of fluff text, tweaked some rules, essentia investment now caps at your proficiency bonus. </p><p></p><p>The big problem still a class structure thing, but one possible idea did hit me. </p><p></p><p>Variable duration melds: Some melds can just be swapped around all willy nilly but some melds can't. They have long lasting effects that can't be turned on and off just any old time. Things like the old Vitality belt basically.</p><p></p><p>This would let me do more things with healing, and other things that wouldn't be good to allow an incarnate (or anyone else really) to have an unlimited supply of. For example Lucky dice could be set up like this:</p><p></p><p>Lucky Dice: These dice call upon the souls of gamblers, especially cheaters. Each time you invest essentia into this meld you roll a d20, and save the result, and the essentia becomes locked into the dice until you unshape the meld. During your turns you may substitute the result of a d20 roll you roll with one of the saved results you haven't used already. Doing so locks in the point essentia invested until you take a long rest, and the lucky dice soul meld. You may spend a bonus action on your turn to replace the roll of another creature, object, or trap within 60 ft, otherwise following the same rule as replacing one of your own rolls. As a reaction you may replace another creature, object, or trap's roll when it isn't your turn. </p><p></p><p>Does this sort of approach seem viable?</p></blockquote><p></p>
[QUOTE="AnotQuiteSimpleSoul, post: 7505393, member: 6972064"] Ok added a bit of fluff text, tweaked some rules, essentia investment now caps at your proficiency bonus. The big problem still a class structure thing, but one possible idea did hit me. Variable duration melds: Some melds can just be swapped around all willy nilly but some melds can't. They have long lasting effects that can't be turned on and off just any old time. Things like the old Vitality belt basically. This would let me do more things with healing, and other things that wouldn't be good to allow an incarnate (or anyone else really) to have an unlimited supply of. For example Lucky dice could be set up like this: Lucky Dice: These dice call upon the souls of gamblers, especially cheaters. Each time you invest essentia into this meld you roll a d20, and save the result, and the essentia becomes locked into the dice until you unshape the meld. During your turns you may substitute the result of a d20 roll you roll with one of the saved results you haven't used already. Doing so locks in the point essentia invested until you take a long rest, and the lucky dice soul meld. You may spend a bonus action on your turn to replace the roll of another creature, object, or trap within 60 ft, otherwise following the same rule as replacing one of your own rolls. As a reaction you may replace another creature, object, or trap's roll when it isn't your turn. Does this sort of approach seem viable? [/QUOTE]
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Trying to plot out my approach to a 5e incarnate.
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