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Trying to plot out my approach to a 5e incarnate.
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<blockquote data-quote="AnotQuiteSimpleSoul" data-source="post: 7512505" data-attributes="member: 6972064"><p>Ok I'm hitting a problem.</p><p></p><p>See some soul melds should logically apply bonuses to the same actions, not a huge issue back in 3e, but 5e really tries to be more careful about the stacking of buffs, at least within a single class.</p><p></p><p>I don't want to install a body slot system on soul melds but it looks like I might have to in order to prevent them from stacking multiple boots for ungodly mobility, or trying to assemble way too much damage output. </p><p></p><p>Alternatively I could drop the idea of melds as a spell equivalent and simply fold them into self contained class features.</p><p></p><p>This would have the advantage of allowing the class features to be more directly tied to specific themes and concepts.</p></blockquote><p></p>
[QUOTE="AnotQuiteSimpleSoul, post: 7512505, member: 6972064"] Ok I'm hitting a problem. See some soul melds should logically apply bonuses to the same actions, not a huge issue back in 3e, but 5e really tries to be more careful about the stacking of buffs, at least within a single class. I don't want to install a body slot system on soul melds but it looks like I might have to in order to prevent them from stacking multiple boots for ungodly mobility, or trying to assemble way too much damage output. Alternatively I could drop the idea of melds as a spell equivalent and simply fold them into self contained class features. This would have the advantage of allowing the class features to be more directly tied to specific themes and concepts. [/QUOTE]
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Trying to plot out my approach to a 5e incarnate.
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