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Trying to refine a campaign idea...
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<blockquote data-quote="beepboop" data-source="post: 6983793" data-attributes="member: 6871536"><p>So, I'm gonna say up front that I've never been a DM/GM in my life. I'm looking for some guidance, maybe somebody to flat out tell me this idea is bad if it is. But I thought it was cool and want to develop it to the point where I could comfortably present it to my group as a possible campaign without ruining it. </p><p></p><p>Essentially, it would be a longer campaign that would start off with very generic stuff. Like, deliver a thing of goods for a guy in Fandolin level of basic. But then at the end, or maybe even beginning, of the "intro" dungeon, the players have their bodies forcibly swapped with another group of adventurers in another dimension. Thus, the campaign would be about A) Getting the players back to their own world and B) Discovering more about the people who they've swapped with. </p><p></p><p>I thought it would be like, weirdly distressing? Like they'd have to have all new character sheets within the first few sessions and I thought it would be cool to have them have no idea what their body's background was and all. They'd just be trying to figure stuff out and they'd be thrust into problems that have nothing to do with them personally but that have everything to do with the people whose bodies they inhabit. Idk how to describe it more but that's the very general idea. </p><p></p><p>There's issues tho. How much information would be too much to withhold? How do I set it up so that players both are involved with making their second character AND they can be surprised at the like, reveal? Would this even work out, you think? Just looking for advice on a strange website I've never been on is all.</p></blockquote><p></p>
[QUOTE="beepboop, post: 6983793, member: 6871536"] So, I'm gonna say up front that I've never been a DM/GM in my life. I'm looking for some guidance, maybe somebody to flat out tell me this idea is bad if it is. But I thought it was cool and want to develop it to the point where I could comfortably present it to my group as a possible campaign without ruining it. Essentially, it would be a longer campaign that would start off with very generic stuff. Like, deliver a thing of goods for a guy in Fandolin level of basic. But then at the end, or maybe even beginning, of the "intro" dungeon, the players have their bodies forcibly swapped with another group of adventurers in another dimension. Thus, the campaign would be about A) Getting the players back to their own world and B) Discovering more about the people who they've swapped with. I thought it would be like, weirdly distressing? Like they'd have to have all new character sheets within the first few sessions and I thought it would be cool to have them have no idea what their body's background was and all. They'd just be trying to figure stuff out and they'd be thrust into problems that have nothing to do with them personally but that have everything to do with the people whose bodies they inhabit. Idk how to describe it more but that's the very general idea. There's issues tho. How much information would be too much to withhold? How do I set it up so that players both are involved with making their second character AND they can be surprised at the like, reveal? Would this even work out, you think? Just looking for advice on a strange website I've never been on is all. [/QUOTE]
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