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<blockquote data-quote="Razjah" data-source="post: 6983840" data-attributes="member: 98806"><p>You'll need to let them know about this as part of the campaign concept to avoid a bait and switch game. </p><p></p><p>I would skip the surprise. Instead, let them know what is going to happen. I would also run both sides of things. For partial inspiration check out the Everworld books. Normal humans are dragged into Everworld. When they sleep/lose consciousness they awake back in the real world. When they are awake in Everworld, they still exist and act in the real world. Either they were copied, or just their souls were went to the other realm. When a character sleeps in Everworld it was described as a radio news update: "Breaking news, good luck on your date tomorrow!" "Breaking news, don't get killed by ogres in that field!"</p><p></p><p>You can mess with it a bit. Have the PCs flip back to themselves when the swapped body party rests. A different adventuring group (either all NPCs or run a different night/alternating weeks) is trying to get back home in the PCs bodies while the PCs try to get home in new bodies. If they can figure out how to communicate, they can work with the other side to get everyone back home.</p><p></p><p></p><p>I would either do it that way or throw them through a portal with no body swapping. "Hey, you're going to be flung into the farthest realms with different stars and gods. You'll need to get home in a strange lands." Or mess with overall genre, you're space marines who went to a rescue beacon. But suddenly a spacial anomaly threw you into this strange world. You quickly learned this was a land like those of fantasy tales. You're new mission is to get home." The PCs could even still have some salvaged gear. Maybe a blaster or something to help them out. But they can't reload the blaster, it may be super powerful but those shots are precious. They'll need to use magic (which they don't understand or probably trust) to get home. But building an arcane portal of that magnitude will be difficult. Most adventures could be traveling far off to find special crystals or trees or ore to use. Maybe gaining favor or a mage's guild by doing some tasks for them. Working with a masons guild to build a stone archway, but with no coin of the realm they need to work off the debt through adventures.</p></blockquote><p></p>
[QUOTE="Razjah, post: 6983840, member: 98806"] You'll need to let them know about this as part of the campaign concept to avoid a bait and switch game. I would skip the surprise. Instead, let them know what is going to happen. I would also run both sides of things. For partial inspiration check out the Everworld books. Normal humans are dragged into Everworld. When they sleep/lose consciousness they awake back in the real world. When they are awake in Everworld, they still exist and act in the real world. Either they were copied, or just their souls were went to the other realm. When a character sleeps in Everworld it was described as a radio news update: "Breaking news, good luck on your date tomorrow!" "Breaking news, don't get killed by ogres in that field!" You can mess with it a bit. Have the PCs flip back to themselves when the swapped body party rests. A different adventuring group (either all NPCs or run a different night/alternating weeks) is trying to get back home in the PCs bodies while the PCs try to get home in new bodies. If they can figure out how to communicate, they can work with the other side to get everyone back home. I would either do it that way or throw them through a portal with no body swapping. "Hey, you're going to be flung into the farthest realms with different stars and gods. You'll need to get home in a strange lands." Or mess with overall genre, you're space marines who went to a rescue beacon. But suddenly a spacial anomaly threw you into this strange world. You quickly learned this was a land like those of fantasy tales. You're new mission is to get home." The PCs could even still have some salvaged gear. Maybe a blaster or something to help them out. But they can't reload the blaster, it may be super powerful but those shots are precious. They'll need to use magic (which they don't understand or probably trust) to get home. But building an arcane portal of that magnitude will be difficult. Most adventures could be traveling far off to find special crystals or trees or ore to use. Maybe gaining favor or a mage's guild by doing some tasks for them. Working with a masons guild to build a stone archway, but with no coin of the realm they need to work off the debt through adventures. [/QUOTE]
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