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<blockquote data-quote="Jester David" data-source="post: 6983851" data-attributes="member: 37579"><p>I disagree that you need to warn about the swap. You just need to have them ready for *something*. </p><p></p><p></p><p>The swap <em>needs</em> to happen at the end of the session. They exchange bodies and realise they're in another skin, but be vague about the details. And then let them spend the days between sessions designing this new character from scratch.</p><p>You <em><strong>do not</strong></em> want to force them to play a character they do not like. So keep details like race and class and gear vague. Don't give them a character, either in terms of concept. </p><p>At most, you can have a carrot, possibly giving each new character a magic item. So if they want the cool magic bow, their new character probably needs to be an archer of some kind. </p><p></p><p>Be sure to warn them to consider back-up character ideas ("in the case your character dies") and have them use that. Perhaps suggesting the game might be dangerous. "Don't get too attached to your characters, low level 5e is deadly." That way they're ready </p><p></p><p></p><p>The initial problems from being in another person's body should be more fun and less painful. It should be a light entertaining experience. Build to the more drama. That way it's not a surprise for them that they're being held responsible for someone else's drama, but you can also get a feel for which players are game for that experience, and which are not. </p><p>I recommend something romantic. They're in the new bodies for a short period when an angry individual storms in and slaps one of the PCs demanding to know why they were stood up. "I waited for you at the theatre for hours. I <em>waited</em>! Where were you?!" It's a quick laugh and can give the PCs some initial information and a contact.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6983851, member: 37579"] I disagree that you need to warn about the swap. You just need to have them ready for *something*. The swap [I]needs[/I] to happen at the end of the session. They exchange bodies and realise they're in another skin, but be vague about the details. And then let them spend the days between sessions designing this new character from scratch. You [I][B]do not[/B][/I] want to force them to play a character they do not like. So keep details like race and class and gear vague. Don't give them a character, either in terms of concept. At most, you can have a carrot, possibly giving each new character a magic item. So if they want the cool magic bow, their new character probably needs to be an archer of some kind. Be sure to warn them to consider back-up character ideas ("in the case your character dies") and have them use that. Perhaps suggesting the game might be dangerous. "Don't get too attached to your characters, low level 5e is deadly." That way they're ready The initial problems from being in another person's body should be more fun and less painful. It should be a light entertaining experience. Build to the more drama. That way it's not a surprise for them that they're being held responsible for someone else's drama, but you can also get a feel for which players are game for that experience, and which are not. I recommend something romantic. They're in the new bodies for a short period when an angry individual storms in and slaps one of the PCs demanding to know why they were stood up. "I waited for you at the theatre for hours. I [I]waited[/I]! Where were you?!" It's a quick laugh and can give the PCs some initial information and a contact. [/QUOTE]
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