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<blockquote data-quote="beepboop" data-source="post: 6983860" data-attributes="member: 6871536"><p>Thank you all for your input! You're giving me a lot to think on. </p><p></p><p>I feel like flipping them back and forth between bodies/pcs as I feel like playing two completely different characters and campaigns would get really confusing for my players really quickly. I suppose the thing I'm most concerned about, given this feedback, is how much to let them know, how much info to trust them with at the start. Yes, they'll be making secondary characters to play in the second world but I feel like their backstories could be part of the fun. Like, say one player makes a character who is a cheat with enemies across the land. It would be fun to have that player constantly accosted by their "second" characters enemies that their "true" character is completely unknowing of, much like with the romantic suggestion. It's just a matter of how much of the backstory they make versus what I employ.</p><p></p><p>But, again, I don't want to force too much on them. So it would be a tough balance.</p></blockquote><p></p>
[QUOTE="beepboop, post: 6983860, member: 6871536"] Thank you all for your input! You're giving me a lot to think on. I feel like flipping them back and forth between bodies/pcs as I feel like playing two completely different characters and campaigns would get really confusing for my players really quickly. I suppose the thing I'm most concerned about, given this feedback, is how much to let them know, how much info to trust them with at the start. Yes, they'll be making secondary characters to play in the second world but I feel like their backstories could be part of the fun. Like, say one player makes a character who is a cheat with enemies across the land. It would be fun to have that player constantly accosted by their "second" characters enemies that their "true" character is completely unknowing of, much like with the romantic suggestion. It's just a matter of how much of the backstory they make versus what I employ. But, again, I don't want to force too much on them. So it would be a tough balance. [/QUOTE]
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