Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Trying to run 4E before its release?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BradfordFerguson" data-source="post: 4019240" data-attributes="member: 20048"><p>Bias: I'm very excited about the upcoming release of 4E to the point of TOTALLY house-ruling by d20 Pathfinder: Rise of the Runelords campaign in anticipation of the coming changes that 4th edition will bring. I really like the idea of streamlining D&D while giving certain classes more options in combat and other classes less options. (None of my ideas are new)</p><p></p><p>At the risk of upsetting fans of existing rules light d20 fantasy, I think those systems don't get the job done in that the players don't have many options for their characters. So, the trick is to add options (complicating things somewhat), while streamlining the unnecessary rules (simplifying things somewhat). So, I really want to run and play in games like this, and I want to do it now, and I'm a little worried that 4E will not go far enough. Maybe what I want is a little extreme, but hey, I've never been called an extremist, so at least it would be a first!</p><p></p><p>(1) If rules can be written in a third (or less) of the current space used to describe the rules, then they should be stripped down.</p><p>(2) If actions can be resolved with a single roll, all the better. Result: I'm advocating average damage, non-iterative attacks, no opposed rolls.</p><p>(3) When sensible, let the players make the rolls. Sneaking: d20 + Stealth vs target's Perception + 10... Charm Person (bard): d20 + Charisma vs target's Will defense (Will bonus + 10)... Spike Trap: d20 + Armor Defense vs trap's attack modifier + 10... etc.</p><p></p><p>Taking #3 to the extreme would mean having the player roll defense every time their character is attacked. I think this might be a bit much and violate sensibility. #3 means the monsters don't spot you on a high roll, you have to roll low on your sneak. #3 means the monster doesn't win when it rolls high on a saving throw, it wins when you roll low. It also means that combined with #2, only one die is rolled at the table.</p><p></p><p>Let's talk about #1 for a bit. What are all the implications of #1? You could certainly go on a witch hunt and simplify the 3.5 rules and that's mostly what I'm suggesting... </p><p></p><p>Skills? -> Skill Groups & getting rid of lame skills [not just craft and profession, but also skills like appraise (lame to keep track of how character appraised and what value is and then the haggling), concentration (yes, I said it, spell casters should be able to cast spells), use rope (if your PCs bother to take prisoners, let them, if they use their grappling hook to climb, the throw succeeds automatically), UMD (shouldn't be the province of rogues, they foul stuff up; but the bard can fake it, make into bard class ability). </p><p></p><p>Feats? -> Class Ability Trees & getting rid of the tiddly-wink feats & weak class abilities. </p><p></p><p>Equipment? -> remove the copper piece (that's funny for about the first session of each campaign), remove food & water & wine (who tracks bodily functions in their games? Most folks don't, it ain't fun to, "when's the last time my bard took a shower? har har" it gets old), remove 2/3+ of the weapons [most are redundant and not just pole-arms], kill all the tiddly-wink equipment (candles, chalk, heavy chain, etc) [if a player wants to put that on their character sheet, great! I just don't want it taking up space in my PHB (or SRD)] Kill encumbrance, stop taking up space in my rulebook!</p><p></p><p>Combat? -> Grappling, dead (if 4E resusitates it, I will probably kill it). The only things that can grapple are tentacled monsters and creatures that swallow whole their prey. If a PC grabs a PC to keep them from falling to their death, let them. The only function of grapple would be to stop a creature in its tracks. Roll d20 + Str + Attack vs 10 + Reflex. One roll. Success = You stopped the creature (& slowed for x rounds?). Tripping, Disarming, Sundering, etc. All this needs to be resolved with a single die roll and also needs to be limited to class special abilities (not all fighters can trip), throw in some DM fiat so you can't trip a dragon, etc.</p><p></p><p>Spells? Just like the designers are doing with monsters, kill off all the spells that aren't necessary or make the game lame (or bump up the lame ones in level, or restrict the lame ones to 1/day). Limit/Kill: save-or-be-taken-out-of-combat-for-the-rest-of-the-encounter... spells. Or, let the PCs have these spells (that make play for players boring) but do not let opponents have these spells (=opponents cannot have charm person), or reduce the duration to 1 round or 3 rounds (not the whole encounter).</p><p></p><p>Anyone else house-ruling their game to infinity in preparation for 4E?</p></blockquote><p></p>
[QUOTE="BradfordFerguson, post: 4019240, member: 20048"] Bias: I'm very excited about the upcoming release of 4E to the point of TOTALLY house-ruling by d20 Pathfinder: Rise of the Runelords campaign in anticipation of the coming changes that 4th edition will bring. I really like the idea of streamlining D&D while giving certain classes more options in combat and other classes less options. (None of my ideas are new) At the risk of upsetting fans of existing rules light d20 fantasy, I think those systems don't get the job done in that the players don't have many options for their characters. So, the trick is to add options (complicating things somewhat), while streamlining the unnecessary rules (simplifying things somewhat). So, I really want to run and play in games like this, and I want to do it now, and I'm a little worried that 4E will not go far enough. Maybe what I want is a little extreme, but hey, I've never been called an extremist, so at least it would be a first! (1) If rules can be written in a third (or less) of the current space used to describe the rules, then they should be stripped down. (2) If actions can be resolved with a single roll, all the better. Result: I'm advocating average damage, non-iterative attacks, no opposed rolls. (3) When sensible, let the players make the rolls. Sneaking: d20 + Stealth vs target's Perception + 10... Charm Person (bard): d20 + Charisma vs target's Will defense (Will bonus + 10)... Spike Trap: d20 + Armor Defense vs trap's attack modifier + 10... etc. Taking #3 to the extreme would mean having the player roll defense every time their character is attacked. I think this might be a bit much and violate sensibility. #3 means the monsters don't spot you on a high roll, you have to roll low on your sneak. #3 means the monster doesn't win when it rolls high on a saving throw, it wins when you roll low. It also means that combined with #2, only one die is rolled at the table. Let's talk about #1 for a bit. What are all the implications of #1? You could certainly go on a witch hunt and simplify the 3.5 rules and that's mostly what I'm suggesting... Skills? -> Skill Groups & getting rid of lame skills [not just craft and profession, but also skills like appraise (lame to keep track of how character appraised and what value is and then the haggling), concentration (yes, I said it, spell casters should be able to cast spells), use rope (if your PCs bother to take prisoners, let them, if they use their grappling hook to climb, the throw succeeds automatically), UMD (shouldn't be the province of rogues, they foul stuff up; but the bard can fake it, make into bard class ability). Feats? -> Class Ability Trees & getting rid of the tiddly-wink feats & weak class abilities. Equipment? -> remove the copper piece (that's funny for about the first session of each campaign), remove food & water & wine (who tracks bodily functions in their games? Most folks don't, it ain't fun to, "when's the last time my bard took a shower? har har" it gets old), remove 2/3+ of the weapons [most are redundant and not just pole-arms], kill all the tiddly-wink equipment (candles, chalk, heavy chain, etc) [if a player wants to put that on their character sheet, great! I just don't want it taking up space in my PHB (or SRD)] Kill encumbrance, stop taking up space in my rulebook! Combat? -> Grappling, dead (if 4E resusitates it, I will probably kill it). The only things that can grapple are tentacled monsters and creatures that swallow whole their prey. If a PC grabs a PC to keep them from falling to their death, let them. The only function of grapple would be to stop a creature in its tracks. Roll d20 + Str + Attack vs 10 + Reflex. One roll. Success = You stopped the creature (& slowed for x rounds?). Tripping, Disarming, Sundering, etc. All this needs to be resolved with a single die roll and also needs to be limited to class special abilities (not all fighters can trip), throw in some DM fiat so you can't trip a dragon, etc. Spells? Just like the designers are doing with monsters, kill off all the spells that aren't necessary or make the game lame (or bump up the lame ones in level, or restrict the lame ones to 1/day). Limit/Kill: save-or-be-taken-out-of-combat-for-the-rest-of-the-encounter... spells. Or, let the PCs have these spells (that make play for players boring) but do not let opponents have these spells (=opponents cannot have charm person), or reduce the duration to 1 round or 3 rounds (not the whole encounter). Anyone else house-ruling their game to infinity in preparation for 4E? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Trying to run 4E before its release?
Top